Games

Barrage 2019 – Game Listing

September 27th & 28th, 2019

As games are submitted, reviewed and approved, they will appear here.

For Tournament information, please go to our Tournaments page.

Please note that, for table scheduling and other reasons, the Game information listed here is subject to change.

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Tentative table layout for Barrage 2019. The colors are for internal purposes and don’t mean anything to GMs or attendees.

Friday

KID FRIENDLY

1200 : Bungle in the Jungle

August 18, 1917: The King’s African Rifles in Tanganyika had the mission to outflank von Lettow-Vorbeck’s Feldkompagnien and prevent their redeployment into Portuguese East Africa. “One never knows, at the commencement of a day, the full difficulties to overcome.” That’s putting it mildly. In the dense bush, progress was fraught with the dangers of ambush, snipers and simply not knowing what to expect. Lead the brave and determined Askaris of both sides as they fight for the British Empire or the Kaiserlichen Schutztruppe. Both sides will have the chance to attack and defend in this see-saw jungle battle.

Rules: Men Under Fire Scale: 1/72
Period/Genre: WW I GM(s): Daniel Erdman
Duration: 4 Hours No. of Players: 4
Club or Sponsor: None Player Requirements:

KID FRIENDLY

1200 : Desert Ambush

An Earth Federation Ground Forces unit suddenly found itself ambushed by a Principality of Zeon unit laying in ambush in the Sahara Desert. Will this unit be destroyed, escape or will reinforcements arrive in time to rescue them? Who will survive?

Rules: Mobile Suit Gundam: The Gravity Front Scale: 1/144
Period/Genre: Sci-Fi GM(s): Kevin Fischer Michael Fischer
Duration: 3 Hours No. of Players: 2-8
Club or Sponsor: Player Requirements:

KID FRIENDLY

1300 : Battle on the Plains of Peril

The forces of the Last Coalition and the Hordes of the North clash on the Plains of Peril, a landscape twisted by chaotic magic where anything might happen! Will steel and sorcery prevail against Orcish brawn and the cunning horsemen of Khagan? Rules will be taught. Kids welcome with playing adult.

Rules: Fantasy N.U.R.D. Scale: 20mm
Period/Genre: Fantasy GM(s): Norman Dean
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: HAWKS Player Requirements:

1300 : Feeding the Roses – 1471

It’s the War of the Rose and Yorkist and Lancastrian forces both try to secure an abandoned supply train. Can you recover the most provisions while keeping the enemy at bay? Fast moving skirmish game using the innovative Combat Patrol system, with the soon to be published Feudal Patrol rules. Children under 14 only with playing adult.

Rules: Feudal Patrol Scale: 28mm
Period/Genre: Medieval GM(s): Chris Palmer
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements: None

KID FRIENDLY

1300 : Helmond Patrol

A US Marine unit is airlifted into a farm area of Helmond Province to block Taliban forces as the Marines start operations to force the Taliban out of the province.

Rules: Combat Patrol – Modern (Draft) Scale: 28mm
Period/Genre: Modern GM(s): Michael Byrne
Duration: 4 Hours No. of Players: 4
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

1300 : Sherlock Holmes; The Case of the Blue Carbuncle

A well known original story written by Sir Arthur Conan Doyle modified to fit a war gaming table. Each player controls a group who attempts to recover the stolen diamond. Clues are in the form of pictures, slips of paper and scrabble tiles providing information to help your team solve the crime. Lots of twists and turns, who will solve the puzzle 1st? Law Abiding Groups or Criminals. The rules are easy to learn, but the crime is not so easily solved.

Rules: GASLIGHT Scale: 28mm
Period/Genre: Colonial GM(s): Sam Fuson
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

1300 : Smolensk 1941: The Encirclement

July 1941, the Germans have broken through the thin Soviet defences on the Dnepr and are threatening to encircle Smolensk from the north and south. Rokossovsky has been sent to keep the cauldron open and extract as many Soviet units as possible before the Germans close the pincers. A race against time for both sides. Rules will be taught, beginners are welcome

Rules: modified KISS Rommel Scale: 15mm
Period/Genre: WWII GM(s): John Thomasovich
Duration: 3 Hours No. of Players: 6-10
Club or Sponsor: Player Requirements:

1400 : Kaliningrad Kampfpanzers

The Russians are setting up conditions for a repeat of events in eastern Ukraine. The Poles are not going to follow in the Ukrainian footsteps and allow the Russians the initiative. Using their recently acquired Leopard 2A4s, the Polish 11th “Lubuska” Armored Cavalry Division conduct a spoiling attack and engage the Russian 7th Motorized Rifle Regiment under advantageous conditions. Elements of the US 1st ABCT, 3rd ID supports the operation.

Rules: ThunderBolt! Scale: 1/285
Period/Genre: Modern GM(s): Robert Franklin & Bill Baetz
Duration: 2 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

1400 : Poland: September 1939

As the German invasion rages, the tenacious Poles continue to defend their country against the armored onslaught. This game is part of the HAWKs observation of the 80th anniversary of World War II. Rules will be taught. Young players under the age of 14 are welcome with the participation of a playing adult.

Rules: Combat Patrol TM Scale: 28mm
Period/Genre: WWII GM(s): Gregory Priebe
Duration: 3 Hours No. of Players: 6
Club or Sponsor: The Hawks Player Requirements:

1500 : Antietam – The Cornfield

At dawn on 17 Sept 1862 Hooker’s 1st Union Corps launched an attack on the Confederate left. The Rebs rushed reinforcements to the area and both sides surged back and forth in a vicious fight across Miller’s Cornfield.

Rules: A Union So Tested (LSNC: ACW) Scale: 10mm
Period/Genre: ACW GM(s): Eric Schlegel
Duration: 4 Hours No. of Players: 8
Club or Sponsor: HAWKs Player Requirements: Players under 13 welcome with playing adult

KID FRIENDLY

1600 : Sand and Smoke

The city states and their respected alliances have fought on the world of Terra Nova for one reason or another. This time inso different either. The sands will be soaked in blood and oil and littered with wrecks of war machines and the dead. And what is this for? Water. The city states need water to survive and whoever controls the water controls the region. Who will win?

Rules: Heavy Gear Blitz Scale: 1/144
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 2 Hours No. of Players: 2-4
Club or Sponsor: HAWKs Player Requirements:

1600 : The Grinder

All materials will be provided. This scenario is designed to appeal to all levels of skill but targeted to the interests of the inexperienced. The focus of the Grinder is to have fun, kill mechs and also to be killed. Winning is not important nor is trying to be the best. What is important is the enjoyment that is expressed by the players. walk ups are welcome from start to finish.

Rules: Battletech Total Warfare Scale: 1/285
Period/Genre: Sci-Fi GM(s): Chuck Stocky
Duration: 4 Hours No. of Players: 2-10
Club or Sponsor: BV Traders Player Requirements:

KID FRIENDLY

1700 : 55 Days at Peking!

The year is 1900 the city of Peking and the legations of several foreign governments are under attack by the Righteous Harmonious fist aka The Boxers!
Take command as the boxer leaders or the European western forces trying to hold out for 55 Days or 11 turns in game scale. Over 500 figures will be on the table and a vast city has been built for this exciting game!
This is a fast pace game using one page of rules with a mix of BAB and TSATF systems.

Rules: BAB/TSATF Scale: 28mm
Period/Genre: Colonial GM(s): Bill Molyneaux
Duration: 4 Hours No. of Players: 8
Club or Sponsor: Hawks Player Requirements:

1700 : Clash at Palmer’s Island, Maryland 1637

Newly arrived Maryland colonists have informed Virginians settled in the upper bay that the will now obey Maryland law and pay Maryland taxes. The Virginians say that they think they will not. The governor has sent troops to say Oh yes you will. Refight this historical scuffle as the Virginia squatters and their native trading partners or or the Papists claiming their rightful place as granted by Charles I.

Rules: Feudal Patrol Scale: 28mm
Period/Genre: Colonial GM(s): Duncan Adams
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

1700 : Message From Space? A Star Frontiers RPG game

Yes, HAWKS do RPGs! Take a spin in the classic TSR science fiction RPG STAR FRONTIERS, as your party of heroes(?) are recruited to travel to “Teagarden b” to investigate a mysterious energy flare. Is it a new alien contact? A garbled distress signal? An unseen natural event? A new rich energy source? A cunning trap? Aren’t they all traps? There’s only one way to know. Familiarity with RPGs a good idea, rules can be taught.

Rules: Star Frontiers RPG Scale: 28mm
Period/Genre: Sci-Fi GM(s): David “Zeb” Cook
Duration: 4 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements: Looking for enthusiastic space adventurers for 4 hour cruise!

1700 : Semper Adversor

Durning the early morning of May 5th, elements of the Japanese 62nd Infantry Regiment motor across Corregidor Bay toward the remnants of the 1st Battalion of the 4th Marines.

Rules: Combat Patrol! Scale: 20mm
Period/Genre: WWII GM(s): Roxanne Patton
Duration: 4 Hours No. of Players: 8
Club or Sponsor: NOVAG Player Requirements: None

1700 : Star Wars RPG: Updated d6 Extravaganza!

Join game designer and writer Bill Slavicsek for an exciting adventure that takes place a long time ago, in a galaxy far, far away. Using an updated version of the original Star Wars Roleplaying Game, player characters must work together to solve a mystery set in greatest space-fantasy of all time. Characters provided, no rules knowledge required.

Rules: Star Wars Role Playing Game Scale: 25mm
Period/Genre: Sci-Fi GM(s): Bill Slavicsek
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

1800 : Battle of Lutzen, 1632: Croats and Reiters and Shot, Oh My!

A game representing one of the most dramatic battles of the Thirty Years War: a surprise advance by Gustavus Adolphus catches Wallenstein’s Imperial Army dispersing for winter quarters. A desperate, hard fought battle ensues in which the King of Sweden is killed in action. Play uses a regulated playing area, emphasizes battle management, special unit characteristics, period flavor, and a bit of mischief.

Rules: Baroque Battles (Home Grown) Scale: 6mm
Period/Genre: Renaissance GM(s): Ed Mueller
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: The Northern Conspiracy Player Requirements:

1800 : Battle of Tamai 13 March 1884

In moving their divisional square over the irregular terrain, the British allowed gaps. The Mahdist forces seized the opportunity, flowed through the gaps, and overran the naval contingent s Gatling guns. Can the British repel the “Fuzzy Wuzzies” or will they be unable to reform and lose the guns? Players control sections of infantry in this short, sharp engagement. Combat Patrol uses cards to resolve not only activation but combat. This is a very fast, dice-less, and chartless, but not simplistic, system.

Rules: Combat Patrol – British Colonial Variant Scale: 25mm
Period/Genre: Colonial GM(s): David Wood
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

1800 : Blackhawk Down: Scenario 1

FALLING SHORT
Mogadishu, 3 October 1993
When Super Six-Seven approaches the insertion point for Ranger Chalk 4, blowing dust and debris couple with ground fire to make the location untenable for a landing. Chalk 4 is forced to fast-rope in some distance away and makes its way on foot to its corner of the perimeter.
To make matters worse, the assistant M60 gunner, PFC. Todd Blackburn, misses his hold on the fast rope and plummets to the ground below. If he is not evacuated immediately, his injuries may prove fatal.

Rules: Force on Force Scale: 15mm
Period/Genre: Modern GM(s): Carl Olsen
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

1800 : Lothian

21 September 1759 Lothian Saxony. The Reichs Armee and an Austrian column are besieging Dresden. Two Prussian forces are attempting to stop them. The allies march to attack the smaller Prussian force. However, its commander, General Finck decides to attack part of the Austrian advanced guard. Can the Croats hold until the rest of the Austrians come up?

Rules: Black Powder Scale: 15mm
Period/Genre: [Select one:] GM(s): Timothy Tilson
Duration: 3 Hours No. of Players: 3-5
Club or Sponsor: NOVAG Player Requirements:

KID FRIENDLY

1800 : Medieval Mayhem

The French have some English knights and bowmen cornered; more English are approaching. Prevent them, and do your part to send the English back across the channel to England where they bong!

Rules: Home Scale: 54mm
Period/Genre: Medieval GM(s): Robert Dean
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1800 : Torchbearer RPG

An introduction to the innovative Torchbearer role playing game by Burning Wheel. Investigate the disappearance of the staff and customers at a remote mountain monastery.

Rules: Torchbearer Scale: n/a
Period/Genre: Fantasy GM(s): Bill Acheson
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements:

1830 : Chariot Racing

Race your chariot around the track and earn the emperor’s favor.

Rules: Roman Circus Scale: 28mm
Period/Genre: Ancients GM(s): Buck Surdu and Greg Priebe
Duration: 3 Hours No. of Players: 8
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1830 : Prelude to Endor

A Bothan spy has vital information about new Imperial plans and the missing Admiral Akbar. Heroes must return to an occupied Cloud City to rescue them!

Rules: 7TV Star Wars Programme Guide Scale: 25mm
Period/Genre: Sci-Fi GM(s): Edward Watts
Duration: 3 Hours No. of Players: 6
Club or Sponsor: Monday Night Adventurers Player Requirements: Ability to read chartacter cards.

1900 : Battle of Zheiss VII

The U.F.S. has always maintained security over the Zheiss VII gas giant and the orbital gas harvesting platform. What should of been just a routine convoy patrol suddenly turns into something else when 2 unknown ships of unknown make and origin suddenly appear on sensors. With an approaching solar storm, will their intent be known or will this area see battle?

Rules: Full Thrust Scale: N/A
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 2 Hours No. of Players: 2-5
Club or Sponsor: Player Requirements:

1900 : Flank Encounter Summer, 1862

Both Union and Confederate forces are on the move. Scouts have reported that a small Rebel force of infantry and cavalry are moving to the left flank of their main army. A Union force moves to seek out and whip this Rebel force, or at least keep it from crossing Figlia Creek.

Rules: Sharp Practice Scale: 28mm
Period/Genre: ACW GM(s): Mike Pierce
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Potomac Wargamers Player Requirements: Imagination and desire to have fun!

Saturday

KID FRIENDLY

0900 : Axis in the Woods

With World War 2 encroaching upon 1948 and the axis are in England, minor skirmishes frequently happen as both sides probe each others defenses. This is no exception. A platoon of rangers have encountered a squad of grenadiers. Who will win this match is up to you.

Rules: Dust 1947 Scale: 1/48
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 2 Hours No. of Players: 2-4
Club or Sponsor: Player Requirements:

KID FRIENDLY

0900 : Battle in Balin’s Tomb

Can the Fellowship withstand the onslaught of the goblins and a cave troll in the small confines of Balin’s Tomb?! Take a break from serious historical gaming and play some good ‘ole fantasy adventure with whimsical homemade miniatures and terrain, and a simple home brew set of rules.

Rules: Into the Lands of the Dark Lord Scale: 28mm
Period/Genre: Fantasy GM(s): Matt Kirkhart
Duration: 2 Hours No. of Players: Up to 5
Club or Sponsor: Army of Central Maryland Player Requirements: None

0900 : Battle of Hoth

The Empire has located the rebel base on Hoth. This 14-player extravaganza uses the Star Wars supplement to Combat Patrol(TM): WWII. Take on the role of attacking Snowtroopers, AT-ATs, and AT-STs fighting through several lines of trenches to blow up the power generator and capture the rebels inside the hangar complex before the heroes of the rebellion escape. Or take on the role of defending rebels fighting trench-by-trench and room-by-room within the caverns and tunnels under the hangar.

Rules: Combat Patrol (TM): WWII Scale: 28mm
Period/Genre: Sci-Fi GM(s): Buck Surdu and Greg Priebe
Duration: 5 Hours No. of Players: 8
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

0900 : Samurai Showdown

A rival clan has withheld the Shogun’s rice tax. Intercept them and seize the rice to curry your leader’s favor. Beware of possible roving bandits!

Rules: Test of Honour Scale: 25mm
Period/Genre: Renaissance GM(s): Edward Watts
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Monday Night Adventurers Player Requirements:

0900 : The First Boer War: Will the mail get through?

A mail escort on its way to Newcastle had been attacked by the Boers. Will the British hold the field? Or the Boers overwhelm them? Players control sections of infantry in this short, sharp engagement. Combat Patrol uses cards to resolve not only activation but combat. This is a very fast, dice-less, and chartless, but not simplistic, system.

Rules: Combat Patrol – British Colonial Variant Scale: 25mm
Period/Genre: Colonial GM(s): David Wood
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

0930 : 55 Days at Peking

The year is 1900 the city of Peking and the legations of several foreign governments are under attack by the Righteous Harmonious fist aka The Boxers!
Take command as the boxer leaders or the European western forces trying to hold out for 55 Days or 11 turns in game scale. Over 500 figures will be on the table and a vast city has been built for this exciting game!
This is a fast pace game using one page of rules with a mix of BAB and TSATF systems.

Rules: BAB/TSATF Scale: 28mm
Period/Genre: Colonial GM(s): Bill Molyneaux
Duration: 4 Hours No. of Players: 8
Club or Sponsor: HAWKS Player Requirements:

0930 : Battle of Lake George

French and Indian War, 1755. Can William Johnson’s Army of mostly American Militia hold off a French and Indian invasion from Canada? If not Albany may be next to fall. This was a important fight and Britons only good news that year. Will the game be the same? 15mm Hold the Line rules make it fun, fast , and nail biting. So grab a musket and join in.

Rules: Hold the Line Scale: 15mm
Period/Genre: 18th Century GM(s): John Mitchell
Duration: 2 Hours No. of Players: 4-6
Club or Sponsor: TGS Productions Player Requirements:

0930 : Hold Until Relieved

The invasion has come and the Allies are pressing hard to get inland. A group of parachutist have captured a crossroad that is vital to the coming counterattack. The Wehrmacht must re-capture it to clear the way for panzer forces to sweep the British back into the sea!.

Rules: Bolt Action Scale: 20mm
Period/Genre: WWII GM(s): Mike Pierce
Duration: 4 Hours No. of Players: 5
Club or Sponsor: Potomac Wargamers Player Requirements:

1000 : A Bridge in Spain

It’s campaign season in Spain and the armies are on the move. Wellington needs to control a key bridge and has sent a company of Portuguese light infantry to clear the way. The French party guarding the bridge has other ideas.

Rules: Combat Patrol: Napoleonic Scale: 28mm
Period/Genre: Napoleonic GM(s): Duncan Adams
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

1000 : A Fist Full of Dollars

Sherriff Baxter and Benito Rojo are battling for control of the sleepy New Mexican town of San Miguel. A mysterious gunslinger has wondering into town and is willing to fight for the highest bidder. Create the story of battle of San Miguel in a series of short gunfight scenarios with this choose your own adventure-style war game. Fun, fast, action-packed and cinematic. This was the winning entrant in the HAWKs Battle in a Box contest.

Rules: A Town Called Malice Scale: 28mm
Period/Genre: Colonial GM(s): Mark Fastoso
Duration: 2 Hours No. of Players: 5-6
Club or Sponsor: Fireball Forward Player Requirements:

1000 : Blackhawk Down: Scenario 2

CASEVAC!
Mogadishu, 3 October 1993
Two Rangers are wounded by the ever-increasing small arms fire. Colonel McKnight decides to conduct a ground CASEVAC to extract the two wounded and Todd Blackburn, the Ranger who had fallen during the fast rope. Three HMMWVs are allocated the mission to move the casualties back through the city to the airfield. An MH-6 with two Delta shooters on the pods is tasked to fly airborne sniper cover along the route.

Rules: Force on Force Scale: 15mm
Period/Genre: Modern GM(s): Carl Olsen
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

1000 : Clash of Galleys

The Romans meet the Carthaginians in a massive battle at sea. Come and blast your opponent with Greek fire, ballistas and archers while you maneuver to ram and board him. Or rake his oars and leave him motionless while you pummel him with missile fire. This is a large fleet action where each player commands a squadron of 6 – 9 ships. Rules will be taught

Rules: Clash of Galleys Scale: 1/1200
Period/Genre: Ancients GM(s): Nemo Lionikis
Duration: 4 Hours No. of Players: 6-10
Club or Sponsor: Player Requirements: Ages 14 and up

1000 : Devildogs at Deveselu

Making good on numerous threats, Russian Prime Minister Vladimir Putin directed the Russian 31st Guards Air Assault Brigade to seize the US Aegis ashore facility outside of Deveselu, Romania. The facility serves as a key element of the US & NATO ballistic missile defense system and contains numerous state-of-the-art technologies. Elements of the Romanian 114th Tank Battalion along with their USMC allies from the Black Sea Rotational Force have been directed to conduct an armored counterattack to reclaim the facility.

Rules: ThunderBolt! Scale: 1/285
Period/Genre: Modern GM(s): Robert Franklin & Bill Baetz
Duration: 2 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

1000 : Munda Mash

16 July 1943. American forces attempt to pierce the Japanese main line and capture Munda Point on New Georgia in the Solomons. This was the first use of armor on New Georgia.

Rules: Combat Patrol Scale: 20mm
Period/Genre: WWII GM(s): Eric Schlegel
Duration: 4 Hours No. of Players: 7
Club or Sponsor: HAWKs Player Requirements: Players under 13 welcome with playing adult

1000 : Pirate Races

Race around Wannahakalugi Island

Rules: Home grown Scale: 1/600 sailing ships
Period/Genre: Renaissance GM(s): Frank Preziosa
Duration: 4 Hours No. of Players: 4-8
Club or Sponsor: HOOTERS Player Requirements:

1000 : Poland 1939: Backs Against the Bzura

September 15, 1939. 1st Panzer is attempting to cross the Vistula. With their backs to the river, the 25th Infantry division is fighting for their lives and to buy time. Ultra fast 28mm platoon level WWII action with Disposable Heroes II rules.

Rules: Disposable Heroes II Scale: 28mm
Period/Genre: WWII GM(s): Keith Stine
Duration: 2 Hours No. of Players: 2
Club or Sponsor: Little Wars TV Player Requirements:

1000 : X-Wing Escalation Demo

Designed with new players in mind, Escalation is a fun way to introduce players to X-Wing second edition. In this free for all game, each player will start with a single ship with minimal upgrades. Each time a player’s ship is destroyed, they can rejoin the game in a more powerful ship.

Rules: X-Wing second edition Scale: 1/270
Period/Genre: Sci-Fi GM(s): Chuck Stocky
Duration: 3 Hours No. of Players: 2-4
Club or Sponsor: BVTraders Player Requirements:

KID FRIENDLY

1200 : Desert Ambush

An Earth Federation Ground Forces unit suddenly found itself ambushed by a Principality of Zeon unit laying in ambush in the Sahara Desert. Will this unit be destroyed, escape or will reinforcements arrive in time to rescue them? Who will survive?

Rules: Mobile Suit Gundam: The Gravity Front Scale: 1/144
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: Player Requirements:

1300 : Not Quite The Seven Years War

Forces of the Northern Alliance attempt to break a siege by the Pragmatic Coalition. Imagi-nations gaming in the classic mode, but with a new rules twist. Game will use new rules by Howard Whitehouse, A Gentleman’s War.

Rules: A Gentleman’s War Scale: 40mm
Period/Genre: 18th Century GM(s): Robert Dean
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1400 : A Convoy of Heavy Importance

The Admiralty has ordered your MTB flotilla to intercept a German convoy carrying iron ore from Norway. They has also release a Hunt-class destroyer to assist you. They are quite insistent that no convoy ships make it to Germany. All this fuss just for raw iron ore?

Rules: Cruel Seas Scale: 1/300 naval
Period/Genre: WWII GM(s): Bill Acheson
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements:

1400 : Blackhawk Down: Scenario 3

EIGHT SOULS ON BOARD
Mogadishu, 3 October 1993
Super Six-One has been downed by an RPG. The Black Hawk has crash landed in an alley less than six blocks from the target building. Super Six-Eight, a CSAR chopper carrying PJs and a Combat Air Controller from the USAF as well as seven Rangers and five Special Forces operators, is sent in to recover Six-One’s crew and passengers. The CSAR team and any survivors from the crash will be evacuated via ground transport.

Rules: Force on Force Scale: 15mm
Period/Genre: Modern GM(s): Carl Olsen
Duration: 4 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

1400 : Germany 1940: The Saar Offensive

September 12, 1939. The French have mustered a 40 division strong force to cross the German border in support of the Poles. The offensive was halted by the French before it had even begun, but not without a few minor skirmishes. One such fight took place when the French 32nd Infantry Regiment pushed into the town of Brenschelbach against heavier than expected German resistance. Come game the Phony War that wasn’t necessarily a Sitzkrieg. Ultra fast 28mm platoon level WWII action with Disposable Heroes II rules.

Rules: Disposable Heroes II Scale: 28mm
Period/Genre: WWII GM(s): Keith Stine
Duration: 2 Hours No. of Players: 2
Club or Sponsor: Little Wars TV Player Requirements:

1400 : Move on Murmansk

A surprise Russian cruise missile attack destroyed the NATO listening post on Vardo Island and brought Norway into the war aligned NATO. The missiles were launched from the neighboring Murmansk Russian naval base. After watching the majority of the Russian fleet and aircraft depart the base to press the war against its southern allies, Norway decided to launch an assault on Murmansk. Capturing the small town of Kol’skiy Rayon west of Murmansk will permit artillery to disrupt the entire Russian base. A battlegroup comprised of the 2nd and 3rd squadrons of the Norwegian Armored Battalion along with elements of the USMC 4th Tank Battalion will conduct the assault. Defending the town will be the equipment that was left in garrison from the Russian 61st Naval Infantry brigade.

Rules: ThunderBolt! Scale: 1/285
Period/Genre: Modern GM(s): Robert Franklin & Bill Baetz
Duration: 2 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

1400 : Pirate Tales of the Spyglass Tavern

Just a normal night in the jolly Spyglass tavern, the notorious Pirate haunt. Where Pirate crews gather from across the seven seas, to drink the ale, tell tall tales, steal the gold, shoot their enemies, stab their friends in the back, and shiver their timbers! ARRRR! Can you come out ahead the rest, or even come out alive? Children under 14 only with playing adult

Rules: Blood & Swash Scale: 25mm
Period/Genre: 18th Century GM(s): Jennifer Palmer
Duration: 3 Hours No. of Players: 6-8
Club or Sponsor: HAWKs Player Requirements: Children under 14 only with playing adult.

1430 : No Guts, No Old Glory

Reenactors versus the Taliban? AWI, Civil War, WWI, WWII era weapons versus machine guns and grenade launchers? Can Fort McHenry stand against the onslaught of another foreign invader. Will Old Glory still be hanging from the flag-post after the day is done? Find out this and much more, maybe who even really killed JR, by playing!

Rules: Modified FOF Scale: 28mm
Period/Genre: Modern GM(s): Kevin Lepley
Duration: 4 Hours No. of Players: 8
Club or Sponsor: Army of Central Maryland Player Requirements: Kids welcome with an adult

KID FRIENDLY

1500 : Dark Elves vs The Alliance (Kings of War)

The Twilight Kin (Dark Elves) face off against an alliance of other fantasy factions in an epic showdown – who will prevail?

This will be a fun head-to-head fantasy battle, involving swords, spears, arrows, and magic. The game will use the Kings of War rules set, with streamlined explanations, unit stats, and rules summaries provided to keep the focus on playing the game and having fun.

Rules: Kings of War Scale: 28mm
Period/Genre: Fantasy GM(s): Francis Grice
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: HAWKs Player Requirements: None – except a readiness to have fun!

KID FRIENDLY

1500 : Normandy Breakout for What a Tanker

Scenario: After a successful D-Day landing and consolidation, the tanks of the Americans and the British are stymied in the hedgerows of Normandy. German armor has set up effective defensive positions in favorable terrain. However, the Allies do not know the exact locations of the German tanks, and the Germans have limited knowledge of where the Allied armor will be coming from and the direction to which they will try to break out. New rules that allow reconnaissance and the effects of other combat forces will challenge both sides in this action-packed game.
Allied Objective: break out across the tabletop and get the most points!
German Objective: stop the Allies and get the most points!

Rules: What a Tanker with GM modifications Scale: 15mm/1:100
Period/Genre: WWII GM(s): Mark Morin
Duration: 5 Hours No. of Players: 5-12
Club or Sponsor: Mass Pikemen Gaming Club Player Requirements: None – wanting to have fun helps! Kids under 14 welcome with a playing adult

1530 : Battle of Lessie’s Moor

A what-if battle of the English Civil War using To the Strongest: For King and Parliament. The game is played on a subtly gridded mat that regulates movement. There are no rulers and no dice. A regular deck of cards governs unit activation and combats. Will you declare for King or Parliament?

Rules: To the Strongest: For King and Parliament Scale: 28mm
Period/Genre: Renaissance GM(s): Ted Poltorak
Duration: 3 Hours No. of Players: 6
Club or Sponsor: South Jersey Gamers Player Requirements:

1600 : Battle of Trenton

Come fight as a Hessian and try to escape the deadly American sneak attack or fight as an American patriot and try to capture and/or kill the Hessians.

Rules: House Scale: 28mm
Period/Genre: 18th Century GM(s): Chip Langville
Duration: 3 Hours No. of Players: 6-8
Club or Sponsor: Gettysburg Area Gamers Player Requirements:

1600 : Battle of Zheiss VII

The U.F.S. has always maintained security over the Zheiss VII gas giant and the orbital gas harvesting platform. What should of been just a routine convoy patrol suddenly turns into something else when 2 unknown ships of unknown make and origin suddenly appear on sensors. With an approaching solar storm, will their intent be known or will this area see battle?

Rules: Full Thrust Scale: N/A
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 2 Hours No. of Players: 2-5
Club or Sponsor: Player Requirements:

KID FRIENDLY

1600 : Helmond Patrol

A US Marine unit is airlifted into a farm area of Helmond Province to block Taliban forces as the Marines start operations to force the Taliban out of the province.

Rules: Force on Force Scale: 28mm
Period/Genre: Modern GM(s): Michael Byrne
Duration: 4 Hours No. of Players: 4
Club or Sponsor: HAWKS Player Requirements:

1600 : Hunting Michael Kilroy

Ireland, November, 1922. The fight for Irish Independence is over — but now the Civil War has begun. The Free State Army has secured the cities, forcing the Anti-Treaty IRA change to hit-and-run raids. In County Mayo the most effective of these “flying columns” is led by Michael Kilroy. Now the Free Staters are poised for an early morning raid to catch Kilroy. Can he and his men escape or with the West Mayo Brigade be no more?

Rules: Combat Patrol: WW II Scale: 28mm
Period/Genre: Other GM(s): David “Zeb” Cook
Duration: 4 Hours No. of Players: 4
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

1600 : Operation Typhoon: Decision at Tula

It is November 1941 and the German attack on Moscow grinds slowly ahead. To the south, General Guderian tries to crack open the defense of Tula but the Red Army and General Winter stand in his way. Can the Germans capture the southern entrance to the Soviet capital? Or will Soviet cavalry save the day? Play a German divisional or Soviet corps commander in a slugfest using the quick play KISS Rommel rules. Rules will be taught, beginners are welcome.

Rules: modified KISS Rommel Scale: 15mm
Period/Genre: WWII GM(s): John Thomasovich
Duration: 3 Hours No. of Players: 5-8
Club or Sponsor: Player Requirements:

KID FRIENDLY

1600 : Zorndorf

Zorndorf the Afternoon fight. 25 August 1759 Zorndorf Brandenburg Prussia. A Russian army has invaded eastern Brandenburg. King Frederick of Prussia marches to oppose it with all the forces he can spare. The morning fight is a tough slog and both sides suffer severe losses. There is a pause in the battle. By mid afternoon Frederick has organized the stragglers into provisional units, brought up fresh reserves and is ready to renew the battle. Can the Russians once again withstand the Prussian onslaught?

Rules: Black Powder Scale: 15mm
Period/Genre: [Select one:] GM(s): Timothy Tilson
Duration: 3 Hours No. of Players: 3-5
Club or Sponsor: NOVAG Player Requirements:

KID FRIENDLY

1800 : Dog Fight 3D

Take to the not-so-friendly skies in this WWI air combat game. Play in all three dimensions, flying up, down, even up-side-down! Roll, pitch, and yaw your way to victory!

Rules: Scale: 1/144
Period/Genre: WW I GM(s): Whitman Bottiger
Duration: 1 Hour No. of Players: 2-8
Club or Sponsor: Critical Hit Games Player Requirements: none

KID FRIENDLY

1800 : The Bridge at Khazad-Dum

Goblins closing in from the sides! The Balrog chasing from behind! Can the Fellowship (with or without Gandalf!?) make it across the Bridge of Khazad-Dum safely!? Come take a break from serious historical gaming and play this much-loved fantasy scenario with hand made whimsical miniatures and terrain, and a simple set of home brew rules.

Rules: Into the Lands of the Dark Lord Scale: 28mm
Period/Genre: [Select one:] GM(s): Matt Kirkhart
Duration: 2 Hours No. of Players: Up to 5
Club or Sponsor: Army of Central Maryland Player Requirements: None

KID FRIENDLY

1900 : Sand and Smoke

The city states and their respected alliances have fought on the world of Terra Nova for one reason or another. This time inso different either. The sands will be soaked in blood and oil and littered with wrecks of war machines and the dead. And what is this for? Water. The city states need water to survive and whoever controls the water controls the region. Who will win?

Rules: Heavy Gear Blitz Scale: 1/144
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 2 Hours No. of Players: 2-4
Club or Sponsor: Player Requirements:

KID FRIENDLY

TBA : Battle on the Plains of Peril

The forces of the Last Coalition and the Hordes of the North clash on the Plains of Peril, a landscape twisted by chaotic magic where anything might happen! Will steel and sorcery prevail against Orcish brawn and the cunning horsemen of Khagan? Rules will be taught. Kids welcome with playing adult.

Rules: Fantasy N.U.R.D. Scale: 20mm
Period/Genre: Fantasy GM(s): Norman Dean
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: HAWKS Player Requirements:

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