Barrage 2017 – Game Listing

January 19th & 20th, 2018

As games are submitted, reviewed and approved, they will appear here.  We just opened registration a couple of days ago, but if history is any indication, the schedule will fill up quickly.

For Tournament information, please go to our Tournaments page.

Please note that, for table scheduling and other reasons, the Game information listed here is subject to change.

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Friday

KID FRIENDLY

1200 : Breakthrough

The Axis are on the war path. Their mechanical walkers have turned the tide and shattered the front lines. A detachment has found themselves cut off and now must fight to get out of it but the question is can they?

Rules: Paolo Parente’s Dust 1947 Scale: 28mm
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

1200 : Not Quite New Market

In 1864, Gen. Franz Sigel, for reasons which are now almost incomprehensible, was charged with advancing up the Shenandoah Valley, clearing out what few Confederate troops were said to be there. His motley forces unfortunately ran into Confederate General Breckenridge and a scratch force of angry Rebels at New Market. Can you do better than Sigel? (Is the sky blue?)

Rules: Modified “All the King’s Men” Scale: 1/72
Period/Genre: ACW GM(s): Chris Johnson
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

1200 : Sea Kings of Mars

Join the nations and city-states of ancient Mars as they fight for control of barsoomicite.

Rules: Savage Tales – Homebrew Scale: 28mm
Period/Genre: Fantasy GM(s): Steve Braun
Duration: 3 Hours No. of Players: 6-8
Club or Sponsor: Player Requirements:

KID FRIENDLY

1200 : Star Wars: Combat Patrol

Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

Rules: Combat Patrol TM Scale: 28mm
Period/Genre: Sci-Fi GM(s): Gregory Priebe
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1200 : War of 1812 Free For All

As winter approaches supplies are short and so are tempers. A supply train makes is way through the woods and possession is nine points of the law. If you can get away with a pack mule you may see next spring. All ages and experience levels welcome in this easy to learn game.

Rules: Blood and Swash Scale:
Period/Genre: Napoleonic GM(s): Duncan Adams
Duration: 4 Hours No. of Players: 6-10
Club or Sponsor: HAWKs Player Requirements:

1300 : Battle at Duivelskloof

Captain Hunt was killed on the raid on the Viljoen farm, and this lead to Lt. Harry “The Breaker” Morant taking out revenge on the Boers, and which lead to his execution. Will the captain be successful this time?

Rules: Combat Patrol – British Colonial Scale: 28mm
Period/Genre: Colonial GM(s): David Wood
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

KID FRIENDLY

1300 : Battle in the Pacific; Based on Saipan

US vs Japan involving tanks! Almost close to historical accuracy as US forces move inland to push the Japanese out of their defenses on a tropical island.

Rules: Look Sarge No Charts WWII Scale: 22mm
Period/Genre: WWII GM(s): Sam Fuson
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements: None

KID FRIENDLY

1300 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1500 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1530 : Star Wars: Combat Patrol

Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

Rules: Combat Patrol TM Scale: 28mm
Period/Genre: Sci-Fi GM(s): Gregory Priebe
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1600 : Retreat from Jaburo

The Principality of Zeon’s is up to something. It has came to the attention of the Earth Federation that a new mobile suit is being transported. What it is, is anyone’s guess. The mission: The Earth Federation must intercept the cargo and prevent its delivery.

Rules: Mobile Suit Gundam: The Gravity Front Scale: 10/12mm
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

1700 : Backstop in the Baltic – Latvia 2018?

Company elements from the 1st Armored Brigade Combat Team are in Riga to train the Latvian National Armed Forces when the Russian 138th Guards Motor Rifle Brigade crosses the border. The US platoons are only advisors, but the Latvian armor is not yet operational. M1A2 SEPv2s and M2A3 Bradleys support the Latvian infantry facing the lead battalion of T-72B3s of the Russian advance.
Rules will be taught.

Rules: Thunderbolt! Scale: 1/285 MicroArmor
Period/Genre: Modern GM(s): Robert Franklin and Bill Baetz
Duration: 2 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

1700 : Byzantines, Lombards, and Normans! Oh My!

The Byzantines and Lombards are squabbling. Again! This time they’ve managed to drag some “allies” in to the mix as well. Come and enjoy a fun skirmish game set in southern Italy around 1000 AD.

Rules: Burn & Loot Scale: 28mm
Period/Genre: Medieval GM(s): Brett Kite
Duration: 3 Hours No. of Players: 2-4
Club or Sponsor: Player Requirements:

1700 : First Man Into Rome

The Italian harvest was bad, the price of bread rises daily and the mob in Rome grows restless. Rival Senators invest in grain fleets from Egypt, knowing that the man that brings bread to the citizens of Rome will win over the the mob and wield their power. The mouth of the Tiber is in sight when sails are seen on the horizon… another grain fleet and its escorts! You have a surprise in store for your rival though! Be the first man into Rome with your grain ships and win the day.

Rules: Modified Salamis ad Actium Scale: 6mm Naval
Period/Genre: Ancients GM(s): Brian Cantwell
Duration: 4 Hours No. of Players: 4-8
Club or Sponsor: Player Requirements:

1700 : Sangin SNAFU

Things are not going well. The Iraqi Special Forces are late infiltrating the hostile village; the U.S. Army Rangers are late arriving; and it’s too late now to abort the mission. What was a night snatch and grab is turning into a dawn raid in force. Can you capture Abu A’war – the notorious one-eyed sheik – and get out alive?

Rules: Skirmish Sangin Scale: 28mm
Period/Genre: Modern GM(s): joe mcgrath
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

1700 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

1800 : Exploring Ghost Archipelago

Come explore the mysterious Ghost Archipelago with your powerful Heritor, his magical Warden assistant, and their crew of brave adventurers! Try out this exciting new sequel to the popular Frostgrave fantasy rules. Feel free to bring and play your own Crew.

Rules: Ghost Archipelago Scale: 28mm
Period/Genre: Fantasy GM(s): Don Hogge
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

1800 : Mars Attacks! (The 1880’s Edition)

Straight from the pages of history comes the greatest event that never happened –the Great Martian Invasion of East Wambling-Costwold-on-Stoldchester. Thrill to the valor of the Royal Aether Home Guard! Gasp in terror at the advance of the Martian war machines! Hiss at the perfidious deeds of the Red Planet Renegades. Cheer the heroics of Sir Carson Burroughs and his plucky friends! But most of all, fight to save (or destroy) that ideal of British life and progress –East Wambling-Costwold-on–Stoldchester!

Rules: Modified Gaslight Scale: 28mm
Period/Genre: Other GM(s): David Cook
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

1800 : Poland 1939

Poles try to slow down the German advance in September 1939. This game features interesting early war vehicles in a scenario that depicts a determined Polish defense that won’t be a pushover for the Germans.

Rules: Combat Patrol(TM): WWII Scale: 28mm
Period/Genre: WWII GM(s): Buck Surdu
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

1800 : The Ratlings are Marching

The other races have formed an (uneasy) alliance to stop them. Will the force of Humans, Dwarves, Elves, Orcs, and Necromancer with some undead be successful?

Rules: Bear Yourselves Valiantly Scale: 28mm
Period/Genre: Fantasy GM(s): David Wood
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

1800 : X-Wing Demo and Open Play

Interested in learning Star Wars X-Wing Miniatures? this is a great opportunity to learn. Have a list and want a game? drop by the table and prepare for battle.

Rules: X-Wing Scale: 1:144
Period/Genre: Sci-Fi GM(s): Chuck Stocky
Duration: 3 Hours No. of Players: 2-10
Club or Sponsor: BV Traders Player Requirements:

1900 : Game Designer challenges the Status Quo

“Game Designer challenges the Status Quo” A rethink of value sets used for the past 60 years with some suggested replacements based upon the historical records and a sprinkling of modern thinking. Stop by and get in on the discussion. WARNING! Come mentally prepared to be open to some new solutions to age old problems! We will take a look at some value sets that can be used for any historical period that increases historical simulation values while still remaining fast-moving and fun games. How? You’ll have to come to the seminar to discover! See you there!

Rules: “Cohesion. It’s the Name of the Game” Scale: 6 or 10mm in Demo
Period/Genre: Other GM(s): Tom Dye
Duration: 2 Hours No. of Players: 1+
Club or Sponsor: HAWKS Player Requirements: None

KID FRIENDLY

1900 : Panic in Pan Chaka, Part II

Having discovered the a nest of Ssu has been causing the disappearance of the villagers, the Emperor has decreed that you and your fellow heroes must eradicate this menace to all humanity.

Rules: Blood and Swash Scale: 28mm
Period/Genre: Fantasy GM(s): Bill Acheson
Duration: 4 Hours No. of Players: 4-6 (maybe up to 8)
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

1900 : Star Wars: Combat Patrol

Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

Rules: Combat Patrol TM Scale: 28mm
Period/Genre: Sci-Fi GM(s): Gregory Priebe
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1900 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

Saturday

0900 : A Bridge at Vittoria 1813

Can the British capture the bridge at Gamarra Major, or will the French hold their left flank?

Rules: Fate of Battle Scale: 28mm
Period/Genre: Napoleonic GM(s): David Wood
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

0900 : Flanking Attack

The aliens known as the BETA have launched their attack on Japan and all attempts to hold them back have failed but that may not be for long. A salient has formed in their advance and thus the opportunity to isolate and destroy them has presented itself. But the question is, will the BETA do as predicted or do what they always done in the past and do something unexpected?

Rules: Muv-Luv Alternative: Tactics Scale: 10/12mm
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

0900 : Ghost Archipelago

Come explore the mysterious Ghost Archipelago with your powerful Heritor, his magical Warden assistant, and their crew of brave adventurers! Try out this exciting new squeal to the popular Frostgrave fantasy rules. Children 14 and under only with a playing adult.

Rules: Ghost Archipelago Scale: 28mm
Period/Genre: Fantasy GM(s): Chris Palmer
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements: Children 14 or under only with a playing adult.

0900 : Not Quite Seven Years War

The classic Charge! rules played with imagi-nations and 40mm home cast figures.

Rules: Charge! Scale: 40mm
Period/Genre: 18th Century GM(s): Robert Dean
Duration: 3 Hours No. of Players: 4-8
Club or Sponsor: HAWKs Player Requirements:

0900 : Skirmish SNAFU

Things are not going well. The Iraqi Special Forces are late infiltrating the hostile village; the U.S. Army Rangers are late arriving; and it’s too late now to abort the mission. What was a night snatch and grab is turning into a dawn raid in force. Can you capture Abu A’war – the notorious one-eyed sheik – and get out alive?

Rules: Skirmish Sangin Scale: 28mm
Period/Genre: Modern GM(s): joe mcgrath
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

0900 : The Battle of St. Foy ….April, 1760

The French army tries to retake the city of Quebec with 6,600 troops against the British General Murray with some 4,000 soldiers that have been besieged in the city for months march out on the plains of Abraham. This will be the finale battle of the French and Indian war.

This game is a mix of the Brother against Brother and Musket and tomahawk.
One page of rules.

Rules: Musket and Tomahawk Scale: 28mm
Period/Genre: 18th Century GM(s): Bill Molyneaux
Duration: 4 Hours No. of Players: 8
Club or Sponsor: Player Requirements:

0930 : Operation Brevity: May, 1941

With Tobruk besieged, the British plan to push across the Libyan border and seize key positions in preparation for larger operations meant to relieve the port. is game focuses on the British drive against “weak” Axis forces holding Halfaya Pass and Fort Capuzzo. For the Axis, surprisingly determined Italians and ample Panzers mean that British hopes for a decisive victory may be overly optimistic. The new Battlegroup: Tobruk rules will be used. Experienced or new Battlegroup players welcome.

Rules: Battlegroup Scale: 15mm
Period/Genre: WWII GM(s): Brian Lipscomb
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements:

KID FRIENDLY

1000 : Assault on Louisbourg 1758

Before they could sail up the St. Lawrence to attack Quebec, the British had to take the French fortress at Louisbourg in what is now Nova Scotia. Wolfe’s army duly landed and made their assault after a fairly brief siege. The game depicts only the final assault.

Rules: Rules on www.juniorgeneral.org Scale: 25mm
Period/Genre: 18th Century GM(s): Chris Johnson
Duration: 3 Hours No. of Players: 4-5
Club or Sponsor: HAWKS Player Requirements:

1000 : Chickamauga – Longstreet Attacks!

What if Wood’s division hadn’t pulled out of the Union line at Chickamauga creating a fatal gap? Could the Confederates still have broken the Union line, routing half of the Army of the Cumberland? Come see if the sturdy Union forces can beat back the rebel onslaught. Or will they break again? New, detailed, brigade-level rules system will be taught.

Rules: Battle Cry of Freedom Scale: 15mm
Period/Genre: ACW GM(s): Nemo Lionikis
Duration: 4 Hours No. of Players: 5
Club or Sponsor: Player Requirements:

1000 : Moys

7 September 1752. The Duke of Bevern and his Prussians are encamped across southern Saxony. Frederick is away t the west. Prince Charles decided that now is a good time for the Austrians to attack. A column of seven grenadier battalions advances on two Prussian battalions. Can they hold until reinforcements arrive?

Rules: Black Powder Scale: 15mm
Period/Genre: 18th Century GM(s): Timothy Tilson
Duration: 2 Hours No. of Players: 4
Club or Sponsor: NOVAG Player Requirements:

1000 : Scandinavian Showdown – Sweden 2018?

Russia uses its annual Baltic Fleet exercise as a cover for the 336th Guards Marine Brigade to assault Gotland Island. Securing Gotland will prevent the Nordic Battlegroup from reinforcing the NATO countries of the eastern Baltic. Russian airborne infantry must stand against Swedish Strv 122 MBTs and Strf 90 IFVs long enough for the arriving T-80s to clear the beachhead.
Rules will be taught.

Rules: Thunderbolt! Scale: 1/285 MicroArmor
Period/Genre: Modern GM(s): Robert Franklin and Bill Baetz
Duration: 2 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

1000 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

1000 : Today Capuzzo, Tomorrow Tobruk

With the disappointment of Operation Brevity and the arrival of the Tiger convoy, Churchill has pressured Wavell to launch his next offensive, despite minimal time for the crews to train on their newly arrived tanks. Can superior numbers, British spirit, and the Queen of the Desert carry the day and open the way to Tobruk or will the Desert Fox once again steal victory using daring and his last fuel reserve? Maneuver battalions and brigades in this division scale game of Operation Battleaxe.
No experience needed, rules will be taught. Young gamers welcome with supervising adult.

Rules: Field of Battle: WWII Scale: 3mm
Period/Genre: WWII GM(s): Brian Cantwell
Duration: 4 Hours No. of Players: 4-8
Club or Sponsor: Player Requirements:

1000 : Vietnam Search and Destroy

Americans try to sweep an area looking for caches of supplies and information. The VC will try to stop them.

Rules: Vietnam Men of Company B Scale: 15mm
Period/Genre: Modern GM(s): Ted Poltorak
Duration: 3 Hours No. of Players: 4
Club or Sponsor: South Jersey Gamers Player Requirements:

1000 : X-Wing Demo and Open Play

Interested in learning Star Wars X-Wing Miniatures? this is a great opportunity to learn. Have a list and want a game? drop by the table and prepare for battle.

Rules: X-Wing Scale: 1:144
Period/Genre: Sci-Fi GM(s): Chuck Stocky
Duration: 2 Hours No. of Players: 2-10
Club or Sponsor: BV Traders Player Requirements:

1100 : Aerodrome 1.0

WWI dogfights. Fun for the whole family.

Rules: Aerodrome 1.0 Scale: 1:72
Period/Genre: WW I GM(s): John Surdu
Duration: 4 Hours No. of Players: 6-8
Club or Sponsor: Player Requirements:

KID FRIENDLY

1100 : Crisis at the Crossroads

Yanks and Rebels fight for control of a crossroads in an ACW skirmish. Small units of 10 men each move, fire or reload each turn. Activation is card-based. Kid-friendly game. The rules are easy but the play is challenging!

Rules: Brother Against Brother Scale: 25-28mm
Period/Genre: ACW GM(s): Daniel Erdman
Duration: 3 Hours No. of Players: 3-4
Club or Sponsor: Player Requirements:

1100 : The Vaagso Raid, Norway, 27 December 1941

British Commandos go ashore at Vaagso, on a coastal island of central Norway, to destroy German fish oil factories and round up Norwegian collaborators in the town. The German garrison of Wehrmacht and Kriegsmarine troops fights back hard. House-to-house fighting by elite troops in a Norwegian fjord! Will the Commandos strike a blow at Hitler’s Fortress Europa or will the Germans punish them for their audacity?

Rules: Fireball Forward Scale: 15 mm
Period/Genre: WWII GM(s): Sean Barnett
Duration: 5 Hours No. of Players: 2-8
Club or Sponsor: Player Requirements: none

KID FRIENDLY

1200 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1300 : City Assault

The Principality of Zeon has taken up residence in a nearby city. Earth Federation Command wants them cleared out or else the remnants of the Zeon’s ground forces will escape.

Rules: Mobile Suit Gundam: The Gravity Front Scale: 10/12mm
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

1330 : Kaliningrad Kampfpanzers – Vistytis 2018?

The Russians are setting up conditions for a repeat of events in eastern Ukraine. The Poles are not going to follow in the Ukrainian footsteps and allow the Russians the initiative. Using their recently acquired Leopard 2A4s, the Polish 11th “Lubuska” Armored Cavalry Division conducts a spoiling attack and engages the Russian 200th Independent Motor Rifle Brigade under advantageous conditions. Elements of the US 1st ABCT, 3rd ID support the operation.
Rules will be taught.

Rules: Thunderbolt! Scale: 1/285 MicroArmor
Period/Genre: Modern GM(s): Robert Franklin and Bill Baetz
Duration: 2 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

1330 : Star Wars: Combat Patrol

Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

Rules: Combat Patrol TM Scale: 28mm
Period/Genre: Sci-Fi GM(s): Gregory Priebe
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1400 : Assault on Al Hillah 13

Out-numbered Coalition Forces are trapped in an abandoned police station in a backwater Iraqi town; can they survive? Spec Ops captured a high value target who might be a bad guy and found shelter with a Liaison Team shutting down a police station. On the outside is a group of determined Fedayeen trying to get back their Sheik who was kidnapped by foreign bandits. Enjoy the drama and suspense of Assault on Precinct 13 in Iraq.

Rules: Skirmish Sangin Scale: 28mm
Period/Genre: Modern GM(s): Stefan Sheckells
Duration: 3 Hours No. of Players: 4-8
Club or Sponsor: Player Requirements:

1400 : Breslau

22 November 1757. While Frederick is away to the west, Prince Charles and the Austrians have invaded Silesia. The duke of Bevern orders his Prussians to retreat towards Breslau with the Austrians hot on his heels. He stops to fight outside the city. This scenario covers the fighting on the Austrians right flank as they try to cut off the Prussian retreat route.

Rules: Black Powder Scale: 15mm
Period/Genre: 18th Century GM(s): Timothy Tilson
Duration: 4 Hours No. of Players: 6
Club or Sponsor: NOVAG Player Requirements:

KID FRIENDLY

1400 : Encounter at Jerboa

The king of Jerboa can’t decide whether to send his tribute to the Hittites or with the Egyptians. Help him make up his mind with your powers of persuasion and sharp pointy objects. Fast-paced Bronze Age action with plenty of chariots! Rules will be taught.

Rules: N.U.R.D Scale: 20mm
Period/Genre: Ancients GM(s): Norman Dean
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: HAWKS Player Requirements: Children 12 and under welcome with playing adult.

KID FRIENDLY

1400 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

1500 : Assault on Kollaa

Finland, 1939. The Soviet 56th Rifle Division, north of Lake Lagoda, is ordered to push west to cut the Finn rail network and outflank the Mannerheim Line. Reeling from the attacks the Finns fall back until they finally make their stand along the Kollaa River. Regiment JR-54 is tasked with holding at all costs. In this skirmish game, can the outnumbered Finns hold back an onslaught of Russian forces or will superior Russian numbers be able to break through?

Rules: Combat Patrol Scale: 28mm
Period/Genre: WWII GM(s): David Cook
Duration: 4 Hours No. of Players: 6-8
Club or Sponsor: HAWKS Player Requirements:

1500 : Reconnaissance in Force: 1809 in Spain

The French have been ordered to seize a ridge to observe the British battle line. Captain Sharpe and Harper lead a contingent of British rifles supported by British line troops in an effort to stop the French.

Rules: Chosen Men & Voltigeurs Scale: 25mm
Period/Genre: Napoleonic GM(s): John Lang
Duration: 4 Hours No. of Players: 5
Club or Sponsor: Player Requirements:

1500 : The Ratlings are Marching

The other races have formed an (uneasy) alliance to stop them. Will the force of Humans, Dwarves, Elves, Orcs, and Necromancer with some undead be successful?

Rules: Bear Yourselves Valiantly Scale: 28mm
Period/Genre: Fantasy GM(s): David Wood
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

1600 : Highway 10

After surviving the Fallujah Alamo 3rd platoon with its company are clearing buildings in the vicinity of Highway 10. The platoon has taken over a large building to refit. Their Bradleys were sent back to the rear to bring up ammo and other necessities. The insurgents move forward to attack the company. Will they be successful?

Rules: Force on Force Scale: 28mm
Period/Genre: Modern GM(s): Michael Byrne
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

1600 : Philippines 1941

Japanese forces, supported by light tanks, push the Americans back toward Bataan. Around a small village, the Americans make a stand. American M-3 tanks are rushed forward to assist in delaying the Japanese to enable the Americans to form yet another defensive line. Using Combat Patrol(TM): WWII, players fight the battle, not the rules.

Rules: Combat Patrol: WWII Scale: 28mm
Period/Genre: WWII GM(s): Buck Surdu
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1600 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1600 : TANKS!

Straight up individual tank on tank combat. WWII Americans vs. Germans in Normandy, simple system, D6, a 4 stat reference card for each tank.

Rules: TANKS! Scale: 15mm
Period/Genre: WWII GM(s): Edward Watts
Duration: 2 Hours No. of Players: 4-6
Club or Sponsor: Monday Night Adventurers Player Requirements:

1600 : The Grinder

All materials will be provided. This scenario is designed to appeal to all levels of skill but targeted to the interests of the inexperienced. The focus of the Grinder is to have fun, kill mechs and also to be killed. Winning is not important nor is trying to be the best. What is important is the enjoyment that is expressed by the players. This event runs until at least midnight. walk ups are welcome from start to finish.

Rules: Battletech Total Warfare Scale: 1/285
Period/Genre: Sci-Fi GM(s): Chuck Stocky
Duration: 5 Hours No. of Players: 2-10
Club or Sponsor: BV Traders Player Requirements:

1700 : Clash At the Ocean

The Mongorcs have invaded the island nation of Fuso. Can the Fusoans and their elven allies hold off this menace that drove the Elves from their homeland or will this first encounter end in another defeat?

Rules: Chaos Wars Scale: 28mm
Period/Genre: Fantasy GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements:

KID FRIENDLY

1900 : Eat Hitler!

Hitler and his minions jump into their time machine to change history but accidentally crash in the age of the dinosaurs where players (as dinos) chase and eat them to score points. Easy end of the convention game, great for families and dino fans.

Rules: Howard Whitehouse’s Eat Hitler Scale: 25mm
Period/Genre: Sci-Fi GM(s): Brendan Watts
Duration: 2 Hours No. of Players: 12
Club or Sponsor: Monday Night Adventurers Player Requirements:

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