Barrage 2021 – Game Listing

September 24th and 25th 2021

After Registration opens on July 19th, 2021, as games are submitted, reviewed and approved, they will appear here.  We anticipate greater attendance this year as there seems to be a pent-up desire to participate in games with other humans.

For Tournament information, please go to our Tournaments page.

Please note that, for table scheduling and other reasons, the Game information listed here is subject to change.

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Friday


12:00 : Skirmish on the Rails

It’s June 11, 1900 and you are 3 miles south of Langfang, China. Will you join the British Forces commanded by Admiral Seymour, repair the damaged railroad track, and continue on to Peking? Or will you join the Boxers as they they attempt to rid China of the evil foreign devils? Whichever side you choose you win have the opportunity to enjoy one of the fun and challenging scenarios from Mark Fastoso’s book, “Colonial Campaigns – Boxer Rebellion.”

Rules: TSATF Scale: 28mm
Period/Genre: Colonial GM(s): Tim Bourdess
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

13:00 : Harmon Farm – Gettysburg

July 1, 1863: Union forces hold the Harmon Farm on Willoughby Run, which was seized to stop Confederate snipers from hiding there. The Confederates want it back. Each player will command 1, 2 or 3 squads of about 10 men each. A scenario by Scott Mingus from *Brothers Divided*.

Rules: Brother Against Brother Scale: 28mm
Period/Genre: ACW GM(s): Daniel Erdman
Duration: 4 Hours No. of Players: 4-8
Club or Sponsor: None Player Requirements:

KID FRIENDLY

15:00 : Assault At Liewenberg: Hitting The Main Line! (German Southwest Africa, 1904)

German sailors took a beating in their first assault at Liewenberg. But now the sailors have more men, high morale…and a Revolver cannon! Herero riflemen, however, still hold the high ground. And they fight concealed behind nearly impregnable rock. Somebody – German or Herero – is definitely going to get hurt at Liewenberg. From the scenario book “The Herero War”. More at: https://www.hererowars.com.

Rules: Sword and the Flame (Modified) Scale: 25mm
Period/Genre: Colonial GM(s): Roy Jones
Duration: 4 Hours No. of Players: 6
Club or Sponsor: NOVAG Player Requirements:

KID FRIENDLY

20:00 : Stargrave – It’s a Mad, Mad, Mad Universe

A notorious pirate has died at the hands of his fellows and his loot is up for grabs. Come to the ruined city and find it before anyone else does! Bringing your own Stargrave crews is welcome. Please email the GM at jason.weiser@gmail.com if you wish to do so. Kids over 12 are welcome with a parent.

Rules: Stargrave Scale: 28mm
Period/Genre: Sci-Fi GM(s): Jason Weiser
Duration: 5 Hours No. of Players: 6-8
Club or Sponsor: Player Requirements: Knowledge of the Stargrave Rules

Saturday



09:00 : Skirmish on the Rails

It’s June 11, 1900 and you are 3 miles south of Langfang, China. Will you join the British Forces commanded by Admiral Seymour, repair the damaged railroad track, and continue on to Peking? Or will you join the Boxers as they they attempt to rid China of the evil foreign devils? Whichever side you choose you win have the opportunity to enjoy one of the fun and challenging scenarios from Mark Fastoso’s book, “Colonial Campaigns – Boxer Rebellion.”

Rules: TSATF Scale: 28mm
Period/Genre: Colonial GM(s): Tim Bourdess
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

10:00 : Battle of the Mounds

Take on the role of Conan the Barbarian and his brave companions as they fight the evil Thulsa Doom and his minions in the climactic battle of the classic 1982 Arnold Sword & Sorcery film masterpiece. This is a cooperative fantasy skirmish game where the players work together to defeat the GM using home brew rules and whimsical miniatures made from wooden craft store bits.

Rules: Enough Talk! Scale: 28mm
Period/Genre: Fantasy GM(s): Matt Kirkhart
Duration: 3 Hours No. of Players: 1-4
Club or Sponsor: Army of Central Maryland Player Requirements: None

10:00 : Battle of Tipton

Lord Wilmot tries to break the seige of Dudley Castle by intercepting the Parliament’s supply train- but he is on a strict schedule. A big (mostly) cavalry bash, with 400 horse to push around.

Rules: Pike and Shotte (Modified) Scale: 28mm
Period/Genre: Renaissance GM(s): Philip Jones
Duration: 4 Hours No. of Players: 5
Club or Sponsor: Player Requirements:

10:00 : Frozen city of Felstad

“Amidst the frozen ruins of the ancient city of Felstad, your warband is commanded by an adventuring wizard with the hopes of discovering the treasures and magic of a fallen empire”. Frostgrave are easy to learn fantasy rules using 28mm scale miniatures in a 10 man warband led by your wizard and apprentice on the hunt while fighting off wondering monsters and other warbands. Rules taught and Prizes sponsored by Huzzah Hobbies.

Rules: Frostgrave Scale: 28mm
Period/Genre: Fantasy GM(s): David Luff, Jason Weiser
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Huzzah Hobbies Player Requirements: D20 / Measuring tape (would be helpful)

12:00 : Celts vs Romans: Queen Boudicca’s last battle

Following a whirlwind of shocking defeats against the violent rebellion of Queen Boudicca in 61 AD, the Romans faced utter ruin in Britain. In a desperate last stand, Governor Gaius Suetonius Paulus rallied a small force of Romans to resist the seemingly invincible warrior queen. As the battle lines were drawn at Watling Street, a seemingly paltry force of 10,000 legionaries faced some 50,000 angry Celtic tribesmen. The victor would decide the fate of Britain.

Rules: Ancient Battles Scale: 15mm
Period/Genre: Ancients GM(s): Francis Grice
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

12:00 : Defense of Rorke’s Drift

Company B of the 2nd Battalion 24th Foot have been assigned, along with some NNC and Natal Volunteers, to guard the mission station at Rorke’s Drift now being used as an aid station and supply depot. Lt. Chard R.E. and his detachment of sappers are busily attending the ponts at the drift when news comes of the attack on the No 3 Column camp at Isandhlwana. Hurriedly, the engineers join Lt. Bromhead’s men at the mission station to fortifying the depot. All seems secure when suddenly fugitives from Isandhlwana begin to stream pass the post shouting of impending doom… For right behind them were 4000 Zulus of Prince Dabulamanzi Undi Corps. And so, begins the most famous colonial “last stand” … one that produced more VC awardees that any other colonial battle.

Rules: By Company… (Brother Against Brother) Scale: 25mm
Period/Genre: Colonial GM(s): Roxanne Patton
Duration: 4 Hours No. of Players: 6
Club or Sponsor: NOVAG Player Requirements:

KID FRIENDLY

12:00 : Speed Rally

This is a cross country racing game loosely based upon the original “Speed Racer” animated series. The track will have obstacles in the terrain for the souped-up cars to navigate through. The cars will be provided, along with their stats and character sheets. I will provide a quick learning cheat sheet for new players to refer to, as well as a half-hour pregame introduction so that players can learn how game play goes. The overview of the rules for this game are online here (a Wargames Vault link is also on that page to purchase the rules as well): https://speedrally.wordpress.com/speed-rally-2/

This game will be family friendly for 6 to 8 players (some may have multiple cars as a team), and run as a “Role Playing Game” such that the game master will allow players to gain advantages for their characters if they are willing to act out their actions. I would prefer to have at least four tables worth of space to set up the track, since the cars travel quickly across the course (in multiples of 3″ spaces per turn) in this fast paced game, and I would like to have the game last at least an hour-and-a-half. If there is enough popularity to this game, I would consider running it more than once to give more players a chance to play out the scenario. If it is allowed, I have music from the original TV show and sound effects that can be played through my laptop to enhance the enjoyment of the game.

Rules: Speed Rally Scale: 1/64
Period/Genre: Modern GM(s): Andrew Bergstrom, Peter Gonzales, Mark Kochte
Duration: 2 Hours No. of Players: 6-8
Club or Sponsor: Player Requirements:

13:00 : Backs to the Wall – Near Smolensk, 1942.

German forces are driving deep into the Soviet Union in the opening weeks of Operation Barbarossa. As Soviet forces desperately try to assemble forces for a counterattack, each river becomes a barrier that must be held… from the west bank. If he Germans capture the west bank, the Soviet counterattack must either fall back to the next river or attempt a contested crossing. German and Soviet battalions fight to control vital river crossing to give their respective attacking forces freedom of maneuver. Form you battle plan, scout the enemy, and commit your reserves at the moment of decision in the new battalion-level rules from Reisswitz Press.

Rules: O Group Scale: 15mm
Period/Genre: WWII GM(s): Brian Cantwell
Duration: 4 Hours No. of Players: 4-8
Club or Sponsor: Winchester Wargamers Player Requirements: Young gamers welcome with adult mentor

KID FRIENDLY

13:00 : Return to the Plains of Peril

The forces of Chaos threaten the Realms of Men and Elves, and the allied commanders have chosen to make their stand on the Plains of Peril, an ancient battlefield still warped by the eldritch magics of ages past! Make your stand with the Knights of the West, or lead the assault of the Orcs of the East! Rules are quick and beginner-friendly.

Rules: N.U.R.D Scale: 20mm
Period/Genre: Fantasy GM(s): Norman Dean
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: HAWKS Player Requirements: Children welcome with playing adult.

KID FRIENDLY

13:00 : Zeon Defense

The Earth Federation has launched Operation Odessa in an attempt to retake land lost since the beginning of the war and to deny the Zeon forces several strategically important mining facilities.
An advanced Vanguard is on approach and they will have to meet the Zeonic forces in one of the first battles in what will become the battle of Odessa.

Rules: Mobile Suit Gundam: The Gravity Front Scale: 1:144/ 10mm
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 4 Hours No. of Players: 2-6
Club or Sponsor: Player Requirements:

KID FRIENDLY

15:00 : Ordeal at Hamakari (German Southwest Africa, 1904)

The Hereros have surrounded a major German HQ detachment, sparking a fight for the Hamakari waterholes. Can the Germans take the offensive and seize the waterholes? Can the steady and disciplined Witbooi survive the fierce Herero assaults? Or will the Hereros break through the German/Witbooi line of infantry and artillery, overrun the wireless station, and isolate the Germans and their African Allies from all possible help? From the scenario book “The Herero War”. More at www.hererowars.com.

Rules: Sword and the Flame (Modified) Scale: 25mm
Period/Genre: Colonial GM(s): Roy Jones
Duration: 4 Hours No. of Players: 6
Club or Sponsor: NOVAG Player Requirements:

16:00 : Battle of the Mounds

Take on the role of Conan the Barbarian and his brave companions as they fight the evil Thulsa Doom and his minions in the climactic battle of the classic 1982 Arnold Sword & Sorcery film masterpiece. This is a cooperative fantasy skirmish game where the players work together to defeat the GM using home brew rules and whimsical miniatures made from wooden craft store bits.

Rules: Enough Talk! Scale: 28mm
Period/Genre: [Select one:] GM(s): Matt Kirkhart
Duration: 3 Hours No. of Players: 1-4
Club or Sponsor: Army of Central Maryland Player Requirements: None

KID FRIENDLY

TBA : Wild West shoot out

Wild West gun fights in Molyneaux Springs 1880 old west town.

Rules: Ruthless Scale: 28mm
Period/Genre: Other GM(s): Bill Molyneaux
Duration: 3 Hours No. of Players: 6
Club or Sponsor: Hawks Player Requirements:

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