Barrage 2021 – Game Listing

September 24th and 25th 2021

After Registration opens on July 19th, 2021, as games are submitted, reviewed and approved, they will appear here.  We anticipate greater attendance this year as there seems to be a pent-up desire to participate in games with other humans.

For Tournament information, please go to our Tournaments page.

Go here – Game Signup – (once you are registered as an Attendee) to sign up for Games and Tournaments.

Please note that, for table scheduling and other reasons, the Game information listed here is subject to change.

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Friday


12:00 : Battle of Vitoria

At the Battle of Vitoria (21 June 1813) a British, Portuguese and Spanish army under the Wellington broke the French army under King Joseph Bonaparte and Marshal Jean-Baptiste Jourdan near Vitoria in Spain, eventually leading to victory in the Peninsular War. Can you do better? Fast play rules will allow the playing of the entire battle!

Rules: SAFNapoleonics Scale: 10mm
Period/Genre: Napoleonic GM(s): Kurt Schlegel
Duration: 4 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements:

12:00 : Skirmish on the Rails

It’s June 11, 1900 and you are 3 miles south of Langfang, China. Will you join the British Forces commanded by Admiral Seymour, repair the damaged railroad track, and continue on to Peking? Or will you join the Boxers as they they attempt to rid China of the evil foreign devils? Whichever side you choose you win have the opportunity to enjoy one of the fun and challenging scenarios from Mark Fastoso’s book, “Colonial Campaigns – Boxer Rebellion.”

Rules: TSATF Scale: 28mm
Period/Genre: Colonial GM(s): Tim Bourdess
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

12:00 : Stalingrad-Into the flames

Epic re-creation of the battle of Stalingrad. Command the wehrmacht and overwhelm desperate untermensch defenders using your overwhelming firepower from Stug’s, Pz III’s, Nebelwerfers, and elite combat engineers. Earn the Iron Cross. Or take Chuikov’s command, and use stealth and subterfuge to keep your command intact while fighting desperately to slow the enemy advance as much as possible, all while avoiding being shot by your own Commissars. Come join the fun on a highly detailed, bombed-out, city-scape. WW2 Street Fight with Rapid Fire

Rules: Rapid Fire Scale: 15mm
Period/Genre: WWII GM(s): Joe Richards
Duration: 4 Hours No. of Players: 4-10
Club or Sponsor: Pour Morale Gamers Player Requirements: Children be accompanied by and adult.

KID FRIENDLY

13:00 : Harmon Farm – Gettysburg

July 1, 1863: Union forces hold the Harmon Farm on Willoughby Run, which was seized to stop Confederate snipers from hiding there. The Confederates want it back. Each player will command 1, 2 or 3 squads of about 10 men each. A scenario by Scott Mingus from *Brothers Divided*.

Rules: Brother Against Brother Scale: 28mm
Period/Genre: ACW GM(s): Daniel Erdman
Duration: 4 Hours No. of Players: 4-8
Club or Sponsor: None Player Requirements:

13:00 : Rorke’s Drift

During Anglo-Zulu War, just over 150 British and colonial troops defended the Rorke’s Drift mission station against attacks by 3,000 to 4,000 Zulu warriors. The massive but piecemeal attacks by the Zulu on Rorke’s Drift came very close to defeating the much smaller garrison but were consistently repelled. Eleven Victoria Crosses were awarded to the defenders, along with a number of other decorations and honors. Area movement system used based on Victoria Cross II board game.

Rules: Victoria Cross II Modified Scale: 15mm
Period/Genre: Colonial GM(s): Brian DeWitt
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: NOVAG Player Requirements: None

14:00 : Escape from the Lake House

The weather is great, drinks are flowing, and the tunes are blaring, what a perfect night at the lake…taking a break from the party your group goes for a stroll returning a short time later only to discover all the guests have been brutally murdered! The killer is out there, stalking you, your only hope is to escape in your friend’s car but where are the keys!?!?

Rules: Don’t Look Back Scale: 28mm
Period/Genre: Other GM(s): Jim McWee
Duration: 2 Hours No. of Players: 4
Club or Sponsor: Player Requirements: 16 or older unless accompanied by adult

14:00 : Into the Shadow Deep

Rangers of Alladore set out into the Shadow Deep to see if there is anything left of the Kingdom of Lorenthia. 3 linked scenarios from the cooperative game Rangers of Shadow Deep. It’s your party against the minions of the evil force taking over the world. One group will start at the adventure and a second group will start an hour later.

Rules: Rangers of Shadow Deep Scale: 28mm
Period/Genre: Fantasy GM(s): Jeff Wiltrout
Duration: [Select one:] No. of Players: 3 each round
Club or Sponsor: Central Maryland Gamers Player Requirements:

KID FRIENDLY

14:00 : LOOK SARGE THE JAPANESE ARE COMING ASHORE

Game is loosely based in history, early during WWII the Japanese land on an American held island in the Philippines. The Americans try to hold the island’s landing strip, the Japanese try to take it. Some armored units on both sides, an interesting contest.

Rules: Look Sarge No Charts Scale: 22mm
Period/Genre: WWII GM(s): Sam Fuson
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements: NONE

14:00 : Night Patrol, Russo-Finnish War

Reports from the frontier say the Russians have crossed the border. Communications are down and commanders need information. In this skirmish level game, the the Finns must scout out the enemy and delay their advance, while the Russians must push forward through unfamiliar territory as quickly as possible.

Rules: Combat Patrol + Winter War supplement Scale: 28mm
Period/Genre: [Select one:] GM(s): David Cook
Duration: 4 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

15:00 : Assault At Liewenberg: Hitting The Main Line! (German Southwest Africa, 1904)

German sailors took a beating in their first assault at Liewenberg. But now the sailors have more men, high morale…and a Revolver cannon! Herero riflemen, however, still hold the high ground. And they fight concealed behind nearly impregnable rock. Somebody – German or Herero – is definitely going to get hurt at Liewenberg. From the scenario book “The Herero War”. More at: https://www.hererowars.com.

Rules: Sword and the Flame (Modified) Scale: 25mm
Period/Genre: Colonial GM(s): Roy Jones
Duration: 4 Hours No. of Players: 6
Club or Sponsor: NOVAG Player Requirements:

15:00 : INDIANA JOHNNY and the IDOL of DOOM

Deep inside the Amazon Jungle is hidden a Golden Idol said to have great powers. The Adventurers Club and the League of Extraordinary Dames along with the help of Indiana Johnny plan on obtaining it for the British Museum. Unfortunately, the Natives in the area do not agree with this plan. Can our heroes make it back to the Jungle Cruise boat?
This is what I call a “Mixed up Movie Madness.” game. I combine different movies and characters along with an easy set of
skirmish rules. Then watch out for lots of laughs.

Rules: Fistful of Lead, Tales of Horror Scale: 28mm
Period/Genre: Colonial GM(s): John Mitchell
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: Tactical Gaming Simulations TGS Productions Player Requirements:

16:00 : Battle of Clontarf

Come help decide the fate of Ireland. Will you be a Viking invader or Irish defender?

Rules: Saga Scale: 28mm
Period/Genre: Dark Ages GM(s): Chip Langville
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: Gettysburg Area Gamers Player Requirements:

KID FRIENDLY

16:00 : Zeonic Offense

It is UC 0079, the Principality of Zeon have invaded Earth at Odessa. Can the Earth Federation hold the Zeons off or will they be forced to run?

Rules: Mobile Suit Gundam: The Gravity Front Scale: 1/144
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements:

KID FRIENDLY

17:00 : Escalation: A confrontation in Ozz

The Winkie’s have been raiding the Munchkin’s, but an equal force of Munchkin’s always met every raid but the most recent. But now that they have a trusted spy (who gave them info on the number of troops that the Munchkin’s had available for the last raid) and the spies recommendation to use an overwhelming force that the Munchkin’s can’t match, the Winkie’s know that the next battle will be an overwhelming victory. But unfortunately the spy was an agent of Arelle, the witch who leads the Gillikins. By having spies provide useful information to both sides, she has arranged for her enemies to use the majority of their local forces in the next battle (two brigades each). Who will win? And will either side have enough troops left after the battle to prevent the Gillikins from raiding both sides at will after the battle?

Rules: Wars of Ozz Scale: 28mm
Period/Genre: Fantasy GM(s): David Wood
Duration: 4 Hours No. of Players: 2-4
Club or Sponsor: Player Requirements:

17:00 : Sour Grapes

May 1941 – the German airborne invasion of Crete! Can the glider-borne assault troops take a hilltop AA gun before it slaughters the follow-on transports? Can a motley collection of gritty Australians hold them off? Experience this sharp squad-level scrap fought in close quarters among vineyards, olive groves, and stonewall-lined lanes.

Rules: Chain of Command Scale: 28mm
Period/Genre: WWII GM(s): Joe McGrath
Duration: 4 Hours No. of Players: 4
Club or Sponsor: Lard America Player Requirements: None

17:00 : The Castle Defense

An army of men have left the castle for a campaign in the North. The castle was to be guarded by a small detachment of militia from the town. They weren’t supposed to be in any danger! But an unexpected threat was approaching from the South. Dark Elves, Chaos Warriors and Goblins are fast approaching! Allies have been summoned to assist the militia. Can you protect the castle with your militia, hired mercenary Knights and a band of Dwarves?

Rules: Ravenfeast (Modified) Scale: 28mm
Period/Genre: Fantasy GM(s): Bob Darretta
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements: Players under 13 welcome with a playing adult

17:00 : The HAWKs Invitational Road Warrior Cross-Country Race

Prepare your jalopy and set off across the desert landscape, dodging the terrain and your opponents along the way. Bumping is encouraged (some might say required) and style points will be awarded for the most spectacular crash. No experience necessary. Rules will be explained by the GM.

Rules: Future Race (Modified) Scale: 1/72nd
Period/Genre: Other GM(s): Eric Schlegel
Duration: 4 Hours No. of Players: 10
Club or Sponsor: HAWKs Player Requirements: Players under 13 welcome with a playing adult

KID FRIENDLY

18:00 : Eat Hitler!

Nazi leaders take off in a time machine to change the outcome of WWII but crash in the Age of the Dinosaurs where players chase them down and consume them for points to see who will be King of the Dinos. Easy rules, fun for all ages.

Rules: Home Scale: 25mm
Period/Genre: Sci-Fi GM(s): Ed Watts
Duration: 2 Hours No. of Players: 8
Club or Sponsor: Player Requirements:

18:00 : Free the captives

The Abenaki have raided a settlement and is trying to return home with their captives. Robert Rogers and George Washington led provincial forces to free the captives. Can they catch the Abenaki and their French allies before they reach their canoes.

Rules: Sharpe Practice 2 Scale: 28mm
Period/Genre: 18th Century GM(s): Michael Kelley
Duration: 4 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

18:00 : Stargrave – It’s a Mad, Mad, Mad Universe

A notorious pirate has died at the hands of his fellows and his loot is up for grabs. Come to the ruined city and find it before anyone else does! Bringing your own Stargrave crews is welcome. Please email the GM at jason.weiser@gmail.com if you wish to do so. Kids over 12 are welcome with a parent.

Rules: Stargrave Scale: 28mm
Period/Genre: Sci-Fi GM(s): Jason Weiser
Duration: 5 Hours No. of Players: 6-8
Club or Sponsor: Player Requirements: Knowledge of the Stargrave Rules

19:00 : WWI Mediterranean Naval – Operation Hands Across the Sea (HATS)

The British launched Operation HATS from Gibraltar to supply Malta late on 29 August, 1940. The Italians responded with the majority of their fleet from Taranto on August 31. Historically there were storms on August 31 and September 1 and the Italian reconnaissance was not able to provide information quickly enough for their fleet to intervene. The Italian fleet was within about 90 miles of the convoy without realizing it and decided to return to port on September 1 without engaging the British. Mussolini was ‘enraged’ by the fleet’s failure to close and gave Cavagnari a direct order to ‘engage without fail at the next opportunity’. This scenario gives the Italians the opportunity.

Rules: When Dreadnoughts Ruled the Seas Scale: 1/3000
Period/Genre: WWII GM(s): Brian DeWitt
Duration: 3 Hours No. of Players: 4-8
Club or Sponsor: NOVAG Player Requirements: None

Saturday



09:00 : Battling for RC-4 French Indochina

A French supply column has been ambushed in a sleepy village on Route Coloniale 4 in Tonkin Indochina. A patrol comprised of Vietnamese Colonial Paras has been dispatched to clear the village and recover survivors. This is a platoon level game using very slightly modified Chain of Command rules from the Too Fat Lardies. The game takes place in 1950 and will involve French Colonial Forces versus the Viet Minh. It is largely a platoon-level infantry encounter that will take place in a village, on the road and in the jungle.

This game is for experts and novices alike. No experience required.

Rules: Chain of Commnad Scale: 28mm
Period/Genre: Modern GM(s): Patrick Berkebile
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Lard America Player Requirements: None

09:00 : Blood & Plunder Demos

Join Firelock Games Quartermasters for some piracy on the high seas! Blood & Plunder is a historical skirmish game set in the 17th century Caribbean featuring pirates and privateers from Spain, England, France, and the Dutch Republic, with combat moving seamlessly from shipboard battles to skirmishes on land.

Rules: Blood & Plunder Scale: 28mm
Period/Genre: Colonial GM(s): Glenn Van Meter, Preston Jacka
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: Firelock Games Player Requirements:

09:00 : Medieval Naval

Medieval Navy uses Cogs ship with various sizes. The ships may have a cannon, catapult, long & crossbow archers. Boarding melees includes fighting with knights, heavy & medium infantry.

Rules: Medieval Naval Wars Scale: 15m
Period/Genre: [Select one:] GM(s): John Lang
Duration: 4 Hours No. of Players: 6-8
Club or Sponsor: Columbia Player Requirements: None

09:00 : Skirmish on the Rails

It’s June 11, 1900 and you are 3 miles south of Langfang, China. Will you join the British Forces commanded by Admiral Seymour, repair the damaged railroad track, and continue on to Peking? Or will you join the Boxers as they they attempt to rid China of the evil foreign devils? Whichever side you choose you win have the opportunity to enjoy one of the fun and challenging scenarios from Mark Fastoso’s book, “Colonial Campaigns – Boxer Rebellion.”

Rules: TSATF Scale: 28mm
Period/Genre: Colonial GM(s): Tim Bourdess
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

09:00 : Sour Grapes

May 1941- the German airborne invasion of Crete! Can the glider-borne assault troops take a hilltop AA gun before is slaughters the follow-on transports? Can a motley collection of Australian defenders hold them off? Experience this sharp, squad-level scrap in the close quarters of vineyards, olive groves, and stonewall-lined lanes.

Rules: Chain of Command Scale: 28mm
Period/Genre: WWII GM(s): Joe McGrath
Duration: 4 Hours No. of Players: 4
Club or Sponsor: Lard America Player Requirements: None

09:00 : The First Charge on July 11, 1943 – Kursk

The beginning of the ‘greatest’ tank battle of WW2…the clash of the 1st SS Panzer Division LAH versus the 2nd Guards Tank Corps on the morning of July 11th 1943 just south of the village of Prokhorovka. The charge of 32nd Tank Brigade into LAH’s mechanized PzGr Battalion on Hill 252.

Rules: Battlegroup Scale: 15mm
Period/Genre: WWII GM(s): Stefan Sheckells
Duration: 3 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

KID FRIENDLY

10:00 : Battle of the Mounds

Take on the role of Conan the Barbarian and his brave companions as they fight the evil Thulsa Doom and his minions in the climactic battle of the classic 1982 Arnold Sword & Sorcery film masterpiece. This is a cooperative fantasy skirmish game where the players work together to defeat the GM using home brew rules and whimsical miniatures made from wooden craft store bits.

Rules: Enough Talk! Scale: 28mm
Period/Genre: Fantasy GM(s): Matt Kirkhart
Duration: 3 Hours No. of Players: 1-4
Club or Sponsor: Army of Central Maryland Player Requirements: None

10:00 : Battle of Tipton

Lord Wilmot tries to break the seige of Dudley Castle by intercepting the Parliament’s supply train- but he is on a strict schedule. A big (mostly) cavalry bash, with 400 horse to push around.

Rules: Pike and Shotte (Modified) Scale: 28mm
Period/Genre: Renaissance GM(s): Philip Jones
Duration: 4 Hours No. of Players: 5
Club or Sponsor: Player Requirements:

10:00 : Frozen city of Felstad

“Amidst the frozen ruins of the ancient city of Felstad, your warband is commanded by an adventuring wizard with the hopes of discovering the treasures and magic of a fallen empire”. Frostgrave are easy to learn fantasy rules using 28mm scale miniatures in a 10 man warband led by your wizard and apprentice on the hunt while fighting off wondering monsters and other warbands. Rules taught and Prizes sponsored by Huzzah Hobbies.

Rules: Frostgrave Scale: 28mm
Period/Genre: Fantasy GM(s): David Luff, Jason Weiser
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Huzzah Hobbies Player Requirements: D20 / Measuring tape (would be helpful)

10:00 : Narvik Raid

The Royal Navy has sent a force up the Narvik Fjord to deal with teh Kriegsmarine

Rules: Cruel Seas Scale: 1:300
Period/Genre: WWII GM(s): Bill Acheson
Duration: 4 Hours No. of Players: 6-8
Club or Sponsor: HAWKS Player Requirements:

10:00 : Revenge for Lick Creek Raid

A playtest for Historicon. British regulars, rangers, and militia march on an Indian village. The French and Indians defend (or do they?). Game will use the rules “So Convenient for Hewing” Musket Mod with 25mm figures.

Rules: So Convenient for Hewing – Musket Mod Scale: 25mm
Period/Genre: 18th Century GM(s): Jessee Scarborough
Duration: 4 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

10:00 : The Adventures of Sherlock Holmes – What the Heck is Going On?

Key feature of these games is Problem Solving, no matter if criminal or Law enforcement. Each player receives objectives so it’s possible that more than one player may emerge as a winner. Lead your group to victory or fall in the attempt; Holmes enlists some interesting groups to help him solve sets of unusual crimes. The criminals must solve issues as well; clues come in various ways, like scrabble tiles to form word clues, or slips of paper bearing a clue, also pictures to help reveal the hidden.

Rules: GASLIGHT Scale: 28mm
Period/Genre: Colonial GM(s): Sam Fuson
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements: NONE

12:00 : Aerodrome1.1

Fast-Challenging-Fun WW1 Air Combat, Vets & Novices welcome. Earn your wings (real Wings) like over 550 HMGS gamers over16 years (43 cons). Gamers have earned Wings & Glory or gone down in Flames. Games last about 1 hr. – pilots shot down yield seat to waiting pilots. Victory records kept – Shoot down Friends – Family Etc. Great for first time gamers. Ask anyone wearing Wings. Rules easy to learn & taught. Youth & Female Friendly. 11 & younger only with agreement between Parent & GM.

Rules: Aerodrome1.1 Scale: 1/72nd
Period/Genre: WW I GM(s): Richard Heffner
Duration: 4 Hours No. of Players: 10
Club or Sponsor: Player Requirements: 11 & younger only with agreement between Parent & GM.

12:00 : Celts vs Romans: Queen Boudicca’s last battle

Following a whirlwind of shocking defeats against the violent rebellion of Queen Boudicca in 61 AD, the Romans faced utter ruin in Britain. In a desperate last stand, Governor Gaius Suetonius Paulus rallied a small force of Romans to resist the seemingly invincible warrior queen. As the battle lines were drawn at Watling Street, a seemingly paltry force of 10,000 legionaries faced some 50,000 angry Celtic tribesmen. The victor would decide the fate of Britain.

Rules: Frenetic War: Ancients Scale: 15mm
Period/Genre: Ancients GM(s): Francis Grice
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

12:00 : Defense of Rorke’s Drift

Company B of the 2nd Battalion 24th Foot have been assigned, along with some NNC and Natal Volunteers, to guard the mission station at Rorke’s Drift now being used as an aid station and supply depot. Lt. Chard R.E. and his detachment of sappers are busily attending the ponts at the drift when news comes of the attack on the No 3 Column camp at Isandhlwana. Hurriedly, the engineers join Lt. Bromhead’s men at the mission station to fortifying the depot. All seems secure when suddenly fugitives from Isandhlwana begin to stream pass the post shouting of impending doom… For right behind them were 4000 Zulus of Prince Dabulamanzi Undi Corps. And so, begins the most famous colonial “last stand” … one that produced more VC awardees that any other colonial battle.

Rules: By Company… (Brother Against Brother) Scale: 25mm
Period/Genre: Colonial GM(s): Roxanne Patton
Duration: 4 Hours No. of Players: 6
Club or Sponsor: NOVAG Player Requirements:

KID FRIENDLY

12:00 : Speed Rally

This is a cross country racing game loosely based upon the original “Speed Racer” animated series. The track will have obstacles in the terrain for the souped-up cars to navigate through. The cars will be provided, along with their stats and character sheets. I will provide a quick learning cheat sheet for new players to refer to, as well as a half-hour pregame introduction so that players can learn how game play goes. The overview of the rules for this game are online here (a Wargames Vault link is also on that page to purchase the rules as well): https://speedrally.wordpress.com/speed-rally-2/

This game will be family friendly for 6 to 8 players (some may have multiple cars as a team), and run as a “Role Playing Game” such that the game master will allow players to gain advantages for their characters if they are willing to act out their actions. I would prefer to have at least four tables worth of space to set up the track, since the cars travel quickly across the course (in multiples of 3″ spaces per turn) in this fast paced game, and I would like to have the game last at least an hour-and-a-half. If there is enough popularity to this game, I would consider running it more than once to give more players a chance to play out the scenario. If it is allowed, I have music from the original TV show and sound effects that can be played through my laptop to enhance the enjoyment of the game.

Rules: Speed Rally Scale: 1/64
Period/Genre: Modern GM(s): Andrew Bergstrom, Peter Gonzales, Mark Kochte
Duration: 2 Hours No. of Players: 6-8
Club or Sponsor: Player Requirements:

13:00 : Backs to the Wall – Near Smolensk, 1941.

German forces are driving deep into the Soviet Union in the opening weeks of Operation Barbarossa. As Soviet forces desperately try to assemble forces for a counterattack, each river becomes a barrier that must be held… from the west bank. If he Germans capture the west bank, the Soviet counterattack must either fall back to the next river or attempt a contested crossing. German and Soviet battalions fight to control vital river crossing to give their respective attacking forces freedom of maneuver. Form you battle plan, scout the enemy, and commit your reserves at the moment of decision in the new battalion-level rules from Reisswitz Press.

Rules: O Group Scale: 15mm
Period/Genre: WWII GM(s): Brian Cantwell
Duration: 4 Hours No. of Players: 4-8
Club or Sponsor: Winchester Wargamers Player Requirements: Young gamers welcome with adult mentor

13:00 : Battle of Isandlwana

The first major encounter of the Anglo-Zulu War occurred when a Zulu force of some 20,000 warriors attacked a portion of the British main column consisting of about 1,800 British, colonial and native troops and perhaps 400 civilians. The Zulus were equipped mainly with the traditional assegai iron spears and cow-hide shields, but also had a number of muskets and old rifles. The battle was a decisive victory for the Zulus and caused the defeat of the first British invasion of Zululand. The British Army had suffered its worst defeat against an indigenous foe with vastly inferior military technology. Area movement system based on Victoria Cross II board game.

Rules: Victoria Cross II Modified Scale: 15mm
Period/Genre: Colonial GM(s): Brian DeWitt
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: NOVAG Player Requirements: None

13:00 : Blood & Plunder Demos

Join Firelock Games Quartermasters for some piracy on the high seas! Blood & Plunder is a historical skirmish game set in the 17th century Caribbean featuring pirates and privateers from Spain, England, France, and the Dutch Republic, with combat moving seamlessly from shipboard battles to skirmishes on land.

Rules: Blood & Plunder Scale: 28mm
Period/Genre: Colonial GM(s): Glenn Van Meter, Preston Jacka
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: Firelock Games Player Requirements:

KID FRIENDLY

13:00 : Return to the Plains of Peril

The forces of Chaos threaten the Realms of Men and Elves, and the allied commanders have chosen to make their stand on the Plains of Peril, an ancient battlefield still warped by the eldritch magics of ages past! Make your stand with the Knights of the West, or lead the assault of the Orcs of the East! Rules are quick and beginner-friendly.

Rules: N.U.R.D Scale: 20mm
Period/Genre: Fantasy GM(s): Norman Dean
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: HAWKS Player Requirements: Children welcome with playing adult.

13:00 : Roman Ancient Ships

Command a fleet of ancient ships. Ships have catapults that fire stones or Greek fire. Melee battles include Roman heavy infantry and Asian medium infantry.

Rules: Ancient Naval Wars Scale: 15m
Period/Genre: [Select one:] GM(s): John Lang
Duration: 4 Hours No. of Players: 6-8
Club or Sponsor: Columbia Player Requirements: None

KID FRIENDLY

13:00 : Zeon Defense

The Earth Federation has launched Operation Odessa in an attempt to retake land lost since the beginning of the war and to deny the Zeon forces several strategically important mining facilities.
An advanced Vanguard is on approach and they will have to meet the Zeonic forces in one of the first battles in what will become the battle of Odessa.

Rules: Mobile Suit Gundam: The Gravity Front Scale: 1:144/ 10mm
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 4 Hours No. of Players: 2-6
Club or Sponsor: Player Requirements:

14:00 : Plunder at the Pavlograd Plant – Ukraine, 2021

The homegrown Russian military rocketry program was severely damaged through the loss or contamination of test equipment, tooling and spare engines by the “Skyfall” nuclear accident at Nyonoksa in August 2019. All of the USSR’s old nuclear rocket program support assets were sitting, unused in the Yuzhmash Pavlograd Machine Plant in Ukraine a short 65 miles from the Dontesk Peoples Republic. To keep Russia’s nuclear modernization on schedule and since the USSR was never reimbursed for their value, President Putin authorized the seizure of these key assets from Ukraine. Russia’s 136th Guards Motor Rifle Brigade was directed to seize the Plant and secure a perimeter to permit Russian technicians to return the rocket test equipment to its proper owners. Elements of the Ukrainian 1st Tank Brigade are in the area and the US rapid reaction force may airlift equipment to assist in the Ukrainian defense.

Rules: ThunderBolt! Scale: 1/285
Period/Genre: Modern GM(s): Robert Franklin, Bill Baetz
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

14:00 : Wild West shoot out

Wild West gun fights in Molyneaux Springs 1880 old west town.

Rules: Ruthless Scale: 28mm
Period/Genre: Other GM(s): Bill Molyneaux
Duration: 3 Hours No. of Players: 6
Club or Sponsor: Hawks Player Requirements:

KID FRIENDLY

15:00 : Ordeal at Hamakari (German Southwest Africa, 1904)

The Hereros have surrounded a major German HQ detachment, sparking a fight for the Hamakari waterholes. Can the Germans take the offensive and seize the waterholes? Can the steady and disciplined Witbooi survive the fierce Herero assaults? Or will the Hereros break through the German/Witbooi line of infantry and artillery, overrun the wireless station, and isolate the Germans and their African Allies from all possible help? From the scenario book “The Herero War”. More at www.hererowars.com.

Rules: Sword and the Flame (Modified) Scale: 25mm
Period/Genre: Colonial GM(s): Roy Jones
Duration: 4 Hours No. of Players: 6
Club or Sponsor: NOVAG Player Requirements:

KID FRIENDLY

16:00 : Battle of the Mounds

Take on the role of Conan the Barbarian and his brave companions as they fight the evil Thulsa Doom and his minions in the climactic battle of the classic 1982 Arnold Sword & Sorcery film masterpiece. This is a cooperative fantasy skirmish game where the players work together to defeat the GM using home brew rules and whimsical miniatures made from wooden craft store bits.

Rules: Enough Talk! Scale: 28mm
Period/Genre: [Select one:] GM(s): Matt Kirkhart
Duration: 3 Hours No. of Players: 1-4
Club or Sponsor: Army of Central Maryland Player Requirements: None

16:00 : Princess Ozma’s Wild Ride

Secret Agent Princess Ozma has stolen the war plans of the Winkie Army. Now General Skullcrusher and and the bulk of his army are in hot pursuit! Can Ozma and her loyal guard reach the Munchkins? Will the Winkie lancers be able to block her escape or will Colonel Hardsoles’ brigade be able to rescue Ozma in time?

Rules: Wars of Ozz Scale: 28mm
Period/Genre: Fantasy GM(s): David Cook
Duration: 4 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements:

16:00 : The HAWKs Invitational Road Warrior Cross-Country Race

Prepare your jalopy and set off across the desert landscape, dodging the terrain and your opponents along the way. Bumping is encouraged (some might say required) and style points will be awarded for the most spectacular crash. No experience necessary. Rules will be explained by the GM.

Rules: Future Race (Modified) Scale: 1/72nd
Period/Genre: Other GM(s): Eric Schlegel
Duration: 4 Hours No. of Players: 10
Club or Sponsor: HAWKs Player Requirements: Players under 13 welcome with a playing adult

17:00 : The Castle Defense

An army of men have left the castle for a campaign in the North. The castle was to be guarded by a small detachment of militia from the town. They weren’t supposed to be in any danger! But an unexpected threat was approaching from the South. Dark Elves, Chaos Warriors and Goblins are fast approaching! Allies have been summoned to assist the militia. Can you protect the castle with your militia, hired mercenary Knights and a band of Dwarves?

Rules: Ravenfeast (Modified) Scale: 28mm
Period/Genre: Fantasy GM(s): Bob Darretta
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements: Players under 13 welcome with a playing adult

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