Barrage 2017 – Game Listing

January 19th & 20th, 2017

As games are submitted, reviewed and approved, they will appear here.  We just opened registration a couple of days ago, but if history is any indication, the schedule will fill up quickly.

For Tournament information, please go to our Tournaments page.

Please note that, for table scheduling and other reasons, the Game information listed here is subject to change.

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Friday

KID FRIENDLY

12 : War of 1812 Free For All

As winter approaches supplies are short and so are tempers. A supply train makes is way through the woods and possession is nine points of the law. If you can get away with a pack mule you may see next spring. All ages and experience levels welcome in this easy to learn game.

Rules: Blood and Swash Scale:
Period/Genre: Napoleonic GM(s): Duncan Adams
Duration: 4 Hours No. of Players: 6-10
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1200 : Breakthrough

The Axis are on the war path. Their mechanical walkers have turned the tide and shattered the front lines. A detachment has found themselves cut off and now must fight to get out of it but the question is can they?

Rules: Paolo Parente’s Dust 1947 Scale: 28mm
Period/Genre: [Select one:] GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

1200 : Not Quite New Market

In 1864, Gen. Franz Sigel, for reasons which are now almost incomprehensible, was charged with advancing up the Shenandoah Valley, clearing out what few Confederate troops were said to be there. His motley forces unfortunately ran into Confederate General Breckenridge and a scratch force of angry Rebels at New Market. Can you do better than Sigel? (Is the sky blue?)

Rules: Modified Rules by Ross Macfarlane & Donald Featherstone Scale: 90mm
Period/Genre: ACW GM(s): Chris Johnson
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

1200 : Star Wars: Combat Patrol

Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

Rules: Combat Patrol TM Scale: 28mm
Period/Genre: Sci-Fi GM(s): Gregory Priebe
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

1300 : Battle at Duivelskloof

Captain Hunt was killed on the raid on the Viljoen farm, and this lead to Lt. Harry “The Breaker” Morant taking out revenge on the Boers, and which lead to his execution. Will the captain be successful this time?

Rules: Combat Patrol – British Colonial Scale: 28mm
Period/Genre: Colonial GM(s): David Wood
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

KID FRIENDLY

1300 : Battle in the Pacific; Based on Saipan

US vs Japan involving tanks! Almost close to historical accuracy as US forces move inland to push the Japanese out of their defenses on a tropical island.

Rules: Look Sarge No Charts WWII Scale: 22mm
Period/Genre: WWII GM(s): Sam Fuson
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements: None

KID FRIENDLY

1300 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1500 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1530 : Star Wars: Combat Patrol

Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

Rules: Combat Patrol TM Scale: 28mm
Period/Genre: Sci-Fi GM(s): Gregory Priebe
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1600 : Retreat from Jaburo

The Principality of Zeon’s is up to something. It has came to the attention of the Earth Federation that a new mobile suit is being transported. What it is, is anyone’s guess. The mission: The Earth Federation must intercept the cargo and prevent its delivery.

Rules: Mobile Suit Gundam: The Gravity Front Scale: 10/12mm
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

1700 : Exploring Ghost Archipelago

Come explore the mysterious Ghost Archipelago with your powerful Heritor, his magical Warden assistant, and their crew of brave adventurers! Try out this exciting new sequel to the popular Frostgrave fantasy rules. Feel free to bring and play your own Crew.

Rules: Ghost Archipelago Scale: 28mm
Period/Genre: Fantasy GM(s): Don Hogge
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

1700 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

1800 : Mars Attacks! (The 1880’s Edition)

Straight from the pages of history comes the greatest event that never happened –the Great Martian Invasion of East Wambling-Costwold-on-Stoldchester. Thrill to the valor of the Royal Aether Home Guard! Gasp in terror at the advance of the Martian war machines! Hiss at the perfidious deeds of the Red Planet Renegades. Cheer the heroics of Sir Carson Burroughs and his plucky friends! But most of all, fight to save (or destroy) that ideal of British life and progress –East Wambling-Costwold-on–Stoldchester!

Rules: Modified Gaslight Scale: 28mm
Period/Genre: Other GM(s): David Cook
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

1800 : The Ratlings are Marching

The other races have formed an (uneasy) alliance to stop them. Will the force of Humans, Dwarves, Elves, Orcs, and Necromancer with some undead be successful?

Rules: Bear Yourselves Valiantly Scale: 28mm
Period/Genre: Fantasy GM(s): David Wood
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

KID FRIENDLY

1900 : Panic in Pan Chaka, Part II

Having discovered the a nest of Ssu has been causing the disappearance of the villagers, the Emperor has decreed that you and your fellow heroes must eradicate this menace to all humanity.

Rules: Blood and Swash Scale: 28mm
Period/Genre: Fantasy GM(s): Bill Acheson
Duration: 4 Hours No. of Players: 4-6 (maybe up to 8)
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

1900 : Star Wars: Combat Patrol

Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

Rules: Combat Patrol TM Scale: 28mm
Period/Genre: Sci-Fi GM(s): Gregory Priebe
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1900 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

Saturday

0900 : A Bridge at Vittoria 1813

Can the British capture the bridge at Gamarra Major, or will the French hold their left flank?

Rules: Fate of Battle Scale: 28mm
Period/Genre: Napoleonic GM(s): David Wood
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

0900 : Flanking Attack

The aliens known as the BETA have launched their attack on Japan and all attempts to hold them back have failed but that may not be for long. A salient has formed in their advance and thus the opportunity to isolate and destroy them has presented itself. But the question is, will the BETA do as predicted or do what they always done in the past and do something unexpected?

Rules: Muv-Luv Alternative: Tactics Scale: 10/12mm
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

0900 : Ghost Archipelago

Come explore the mysterious Ghost Archipelago with your powerful Heritor, his magical Warden assistant, and their crew of brave adventurers! Try out this exciting new squeal to the popular Frostgrave fantasy rules. Children 14 and under only with a playing adult.

Rules: Ghost Archipelago Scale: 28mm
Period/Genre: Fantasy GM(s): Chris Palmer
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements: Children 14 or under only with a playing adult.

0900 : Not Quite Seven Years War

The classic Charge! rules played with imagi-nations and 40mm home cast figures.

Rules: Charge! Scale: 40mm
Period/Genre: 18th Century GM(s): Robert Dean
Duration: 3 Hours No. of Players: 4-8
Club or Sponsor: HAWKs Player Requirements:

0900 : The Battle of St. Foy ….April, 1760

The French army tries to retake the city of Quebec with 6,600 troops against the British General Murray with some 4,000 soldiers that have been besieged in the city for months march out on the plains of Abraham. This will be the finale battle of the French and Indian war.

This game is a mix of the Brother against Brother and Musket and tomahawk.
One page of rules.

Rules: Musket and Tomahawk Scale: 28mm
Period/Genre: 18th Century GM(s): Bill Molyneaux
Duration: 4 Hours No. of Players: 8
Club or Sponsor: Player Requirements:

KID FRIENDLY

1000 : Assault on Louisbourg 1758

Before they could sail up the St. Lawrence to attack Quebec, the British had to take the French fortress at Louisbourg on Cap Breton Island. Wolfe’s army duly landed and made their assault after a fairly brief siege. The game depicts only the final assault.

Rules: Rules on www.juniorgeneral.org Scale: 25mm
Period/Genre: 18th Century GM(s): Chris Johnson
Duration: 3 Hours No. of Players: 3-5
Club or Sponsor: HAWKS Player Requirements:

1000 : Chickamauga – Longstreet Attacks!

What if Wood’s division hadn’t pulled out of the Union line at Chickamauga creating a fatal gap? Could the Confederates still have broken the Union line, routing half of the Army of the Cumberland? Come see if the sturdy Union forces can beat back the rebel onslaught. Or will they break again? New, detailed, brigade-level rules system will be taught.

Rules: Battle Cry of Freedom Scale: 15mm
Period/Genre: ACW GM(s): Nemo Lionikis
Duration: 4 Hours No. of Players: 5
Club or Sponsor: Player Requirements:

KID FRIENDLY

1000 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

1000 : Today Capuzzo, Tomorrow Tobruk

With the disappointment of Operation Brevity and the arrival of the Tiger convoy, Churchill has pressured Wavell to launch his next offensive, despite minimal time for the crews to train on their newly arrived tanks. Can superior numbers, British spirit, and the Queen of the Desert carry the day and open the way to Tobruk or will the Desert Fox once again steal victory using daring and his last fuel reserve? Maneuver battalions and brigades in this fast-moving grid-based division scale game of Operation Battleaxe.
No experience needed, rules will be taught. Young gamers welcome with supervising adult.

Rules: Rommel Scale: 3mm
Period/Genre: WWII GM(s): Brian Cantwell
Duration: 4 Hours No. of Players: 4-8
Club or Sponsor: Player Requirements:

1000 : Vietnam Search and Destroy

Americans try to sweep an area looking for caches of supplies and information. The VC will try to stop them.

Rules: Vietnam Men of Company B Scale: 15mm
Period/Genre: Modern GM(s): Ted Poltorak
Duration: 3 Hours No. of Players: 4
Club or Sponsor: South Jersey Gamers Player Requirements:

1100 : Aerodrome 1.0

WWI dogfights. Fun for the whole family.

Rules: Aerodrome 1.0 Scale: 1:72
Period/Genre: WW I GM(s): John Surdu
Duration: 4 Hours No. of Players: 6-8
Club or Sponsor: Player Requirements:

KID FRIENDLY

1200 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1300 : City Assault

The Principality of Zeon has taken up residence in a nearby city. Earth Federation Command wants them cleared out or else the remnants of the Zeon’s ground forces will escape.

Rules: Mobile Suit Gundam: The Gravity Front Scale: 10/12mm
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

1300 : Forcing the Fuenfria Pass

The Spanish have besieged a French garrison and a force of French and allies move to relieve the garrison. The Spanish attempt to block the French and perhaps ambush the relieving force? Can the French push aside a few regulars and green troops or will numbers and trickery truimph?

Rules: General de Brigade deluxe edition Scale: 15mm
Period/Genre: Napoleonic GM(s): Alexander Lopata
Duration: 6 Hours No. of Players: 4-6+
Club or Sponsor: Army of Central Maryland Player Requirements: familarity with Napoleonics would help

KID FRIENDLY

1330 : Star Wars: Combat Patrol

Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

Rules: Combat Patrol TM Scale: 28mm
Period/Genre: Sci-Fi GM(s): Gregory Priebe
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1400 : Encounter at Jerboa

The king of Jerboa can’t decide whether to send his tribute to the Hittites or with the Egyptians. Help him make up his mind with your powers of persuasion and sharp pointy objects. Fast-paced Bronze Age action with plenty of chariots! Rules will be taught.

Rules: N.U.R.D Scale: 20mm
Period/Genre: Ancients GM(s): Norman Dean
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: HAWKS Player Requirements: Children 12 and under welcome with playing adult.

KID FRIENDLY

1400 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

1500 : Assault on Kollaa

Finland, 1939. The Soviet 56th Rifle Division, north of Lake Lagoda, is ordered to push west to cut the Finn rail network and outflank the Mannerheim Line. Reeling from the attacks the Finns fall back until they finally make their stand along the Kollaa River. Regiment JR-54 is tasked with holding at all costs. In this skirmish game, can the outnumbered Finns hold back an onslaught of Russian forces or will superior Russian numbers be able to break through?

Rules: Combat Patrol Scale: 28mm
Period/Genre: WWII GM(s): David Cook
Duration: 4 Hours No. of Players: 6-8
Club or Sponsor: HAWKS Player Requirements:

1500 : Fall von Reich

It is 1945 and the Red Army is nearing Berlin. German defenders fight desperately to defend their homes against the Russian juggernaut. In a few places, scratch German panzers make local counterattacks. But is it enough to stop the Red tide?

Rules: Battlegroup WW2 Scale: 20mm
Period/Genre: WWII GM(s): Mike Pierce
Duration: 5 Hours No. of Players: 4-6
Club or Sponsor: Potomac Wargamers Player Requirements:

1500 : Reconnaissance in Force: 1809 in Spain

The French have been ordered to seize a ridge to observe the British battle line. Captain Sharpe and Harper lead a contingent of British rifles supported by British line troops in an effort to stop the French.

Rules: Chosen Men & Voltigeurs Scale: 25mm
Period/Genre: Napoleonic GM(s): John Lang
Duration: 4 Hours No. of Players: 5
Club or Sponsor: Player Requirements:

1500 : The Ratlings are Marching

The other races have formed an (uneasy) alliance to stop them. Will the force of Humans, Dwarves, Elves, Orcs, and Necromancer with some undead be successful?

Rules: Bear Yourselves Valiantly Scale: 28mm
Period/Genre: Fantasy GM(s): David Wood
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

1600 : Philippines 1941

Japanese forces, supported by light tanks, push the Americans back toward Bataan. Around a small village, the Americans make a stand. American M-3 tanks are rushed forward to assist in delaying the Japanese to enable the Americans to form yet another defensive line. Using Combat Patrol(TM): WWII, players fight the battle, not the rules.

Rules: Combat Patrol: WWII Scale: 28mm
Period/Genre: WWII GM(s): Buck Surdu
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1600 : Take That You Fiend

A one-on-one-on-one battle royale between various fantasy characters. Easy to learn and quick to play. If you’ve got some time to kill before your next game or are just intrigued by this description, come and join the mayhem. Kids welcome, but need to be able to count to 6.

Rules: Take That You Fiend Scale: 25mm
Period/Genre: Fantasy GM(s): Eric Schlegel
Duration: 1 Hour No. of Players: 1-7
Club or Sponsor: HAWKs Player Requirements:

1700 : Clash At the Ocean

The Mongorcs have invaded the island nation of Fuso. Can the Fusoans and their elven allies hold off this menace that drove the Elves from their homeland or will this first encounter end in another defeat?

Rules: Chaos Wars Scale: 28mm
Period/Genre: Fantasy GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements:

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