Barrage 2018 – Game Listing

September 28th & 29th, 2018

As games are submitted, reviewed and approved, they will appear here.  We just opened registration a couple of days ago, but if history is any indication, the schedule will fill up quickly.

For Tournament information, please go to our Tournaments page.

Please note that, for table scheduling and other reasons, the Game information listed here is subject to change.

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Friday

 

1200 : Counterattack at Bulson

On the 13/5/40 Guderian’s Panzers penetrated across the Meuse River at Sedan. The French command was desperate to stop the breakout of the Germans from the Bridgehead, however the response was shambolic. One of the few counter attacks to be launched on time was that by the reserve of the 55e DI, the 213e Regiment d’Infanterie, supported by the 7e Bataillon de Chars. German recce planes spotted the attack long before it got properly underway and launched a spoiling attack of their own. The 4 Kompanie 2 Panzer Regiment was dispatched to the town of Bulson. This was a weak response in the face of the the French assault, but the traffic jams on the Bridges over the Meuse precluded a more robust response. The 4 Kompanie had to halt the French advance until more units could be brought over the river.
This game will be double-blind!

Rules: Look Sarge No Charts WW2 Scale: microarmor (6mm)
Period/Genre: WWII GM(s): Kurt Schlegel & David Schlegel
Duration: 4 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

KID FRIENDLY

1200 : Defense of the Village

The invading Mongorcs have been beaten in their first battle but they’ll be back. Meanwhile, the defenders are battered and bruised and unsure if their current numbers will be enough to beat back the impending next wave. At least the warrior priestesses are unharmed.
Can the clans of Fuso hold back these invaders or will they too fall?

Rules: Chaos Wars Scale: 28mm
Period/Genre: Fantasy GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 4
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

1200 : Raid on the Supply Depot

American Civil War game depicts a Union raid on a Confederate depot to destroy supplies (think John Wayne in *The Horse Soldiers* — on foot, mostly). Tactical-level game using Brother Against Brother rules.

Rules: Brother Against Brother Scale: 25-28mm
Period/Genre: ACW GM(s): Daniel Erdman
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements:

1300 : Feeding the Roses

Like any good soldier, you march on your stomach. So when rumor passes around that a nearby farm still has a couple cows to confiscate, as well as some kegs of ale hidden in the barn, you pay attention. Sounds like a raid may be in order, but has the enemy heard the rumors too? A fast and fun skirmish set during the War of the Roses, using the upcoming Feudal Patrol supplement to the popular Combat Patrol rules. Children under 14 only with a playing adult.

Rules: Combat Patrol: Feudal Scale: 28mm
Period/Genre: Medieval GM(s): Chris Palmer
Duration: 3 Hours No. of Players: 2-4
Club or Sponsor: HAWKs Player Requirements: Children under 14 only with a playing adult.

1300 : Kurvenkampf WWI Aerial Combat

Come play an exciting and fast play game of WWI aerial combat. Engage your opponents and see if you can come out as an Ace.

Rules: Kurvenkampf Scale: 1/144th
Period/Genre: WW I GM(s): Whitman Bottiger
Duration: 2 Hours No. of Players: 4-6
Club or Sponsor: Critical Hit Games Player Requirements:

KID FRIENDLY

1400 : Daniel Boone’s Escape

Set in French & War, pits British and Colonial Militia units against French and Indians as the latter try to recapture Daniel Boone in a run for his life back to his home. In a contest of endurance and skill the Shawnee Indians release Boone only to chase him down. Lots of twists and turns and a lot of action. Very much a game of strategy and teamwork.

Rules: Modified Muskets & Tomahawks Scale: 28mm
Period/Genre: 18th Century GM(s): Sam Fuson
Duration: 3 Hours No. of Players: 6-8
Club or Sponsor: HAWKS Player Requirements: None

1400 : Encounter at Jerboa

The king of Jerboa can’t decide whether to send his tribute to the Hittites or the Egyptians. Help him make up his mind using your powers of persuasion and sharp pointy objects. Innovative Bronze Age action with plenty of chariots! Rules will be taught.

Rules: N.U.R.D Scale: 20mm
Period/Genre: Ancients GM(s): Norman Dean
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements: Gamers 8-12 welcome with participating adult.

KID FRIENDLY

1400 : Fury In The Peach Orchard

The Rebs are on the attack the Yankees must defend the hilltop peach orchard in order to secure their line of battle.

Rules: GASLIGHT Scale: 25mm
Period/Genre: ACW GM(s): Eric Schlegel
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements: Players under 13 welcome with a playing adult

1400 : Litany of Scratches

This is a role-playing game, not a miniatures game.

Several weeks ago your clan-brother and his caravan were supposed to have returned from the Temple of Avanthe Arising, but they have not. Your clan elders have asked you to go investigate.

Rules: Torchbearer Scale: n/a
Period/Genre: Fantasy GM(s): Bill Acheson
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

1600 : Forest Patrol

The Principality of Zeon have stepped up their sweeps in the woods. It is only a matter of time til they discover the Earth Federation Base to they too have stepped up their patrols. Encounters have been daily and the attrition high and the latest patrol is of no exception. Can these fairly fresh GM pilots survive their first encounter against the battle hardened Zaku pilots as they fight for their lives in the forest?

Rules: Mobile Suit Gundam: The Gravity Front Scale: 10/12mm
Period/Genre: Sci-Fi GM(s): Kevin Fischer
Duration: 3 Hours No. of Players: 4
Club or Sponsor: HAWKS Player Requirements: 4

1600 : Roadblock at Antoniushof Farm

The Battle of the Bulge was raging. Early on December 18, 1944, a reconnaissance Kampgruppe from 2nd Panzer approached the farm at Antoniushof, where American units from Combat Command A (CCA), 9th Armored Division had set up roadblocks. After an intense smoke barrage, the Germans attacked to clear way for the continued advance of 2nd Panzer. Can the American forces hold, or would the Germans continue their onslaught towards Bastogne?

Rules: Battlegroup WW2 Scale: 20mm
Period/Genre: WWII GM(s): Mike Pierce
Duration: 5 Hours No. of Players: 6
Club or Sponsor: Potomac Wargamers Player Requirements:

1700 : Enemy of My Enemy

The Dwarven King realizes that while his new collection of allies, which include Bugbears and Gnolls, are indeed enemies of his enemies the Elves, they are also his enemy. But for some reason his regular allies; the humans and hobbits, are mad at him. So what choice did he have? Will these uneasy allies be able to defeat the Elven army, or will they suffer defeat.

Rules: Bear Yourselves Valiantly Scale: 28mm
Period/Genre: Fantasy GM(s): David Wood
Duration: 4 Hours No. of Players: 6-8
Club or Sponsor: HAWKS Player Requirements:

1800 : A Bridge in Spain

An Allied advance party has been sent to secure a vital bridge in support of a general advance.

Rules: Combat Patrol Scale: 25mm
Period/Genre: Napoleonic GM(s): DL Adams
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements:

1800 : Expedition to the Ghost Archipelago

As a powerful Heritor, your family’s bloodline has provided you with superhuman abilities. You now dare to risk it all as you lead a group of brave adventurers to the mysterious islands of the Ghost Archipelago, where untold dangers and legendary riches await in the steaming jungles of the mysterious islands. Players must be 14 years or older or be accompanied by an adult.

Rules: Ghost Archipelago Scale: 28mm
Period/Genre: Fantasy GM(s): Don Hogge
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

1800 : Role Playing with Zeb

If you played Dungeons and Dragons or another TSR game in the 1980s, you probably have rules or modules on your shelf written by the HAWKs’ own Zeb Cook. Zeb hosts a role playing game that will sure to provide rich stories to tell your grandchildren.

Rules: Does it matter? Scale:
Period/Genre: Fantasy GM(s): Zeb Cook
Duration: 4 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

1900 : Litany of Scratches

This is a role-playing game, not a miniatures game.

Several weeks ago your clan-brother and his caravan were supposed to have returned from the Temple of Avanthe Arising, but they have not. Your clan elders have asked you to go investigate.

This session will be a continuation of the prior session.

Rules: Torchbearer Scale: n/a
Period/Genre: Fantasy GM(s): Bill Acheson
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

Saturday

0900 : A Bridge in Manchuria – 1904

Japanese troops strike at a vital bridge to block Russian supply lines.

Rules: Combat Patrol Scale: 25mm
Period/Genre: Other GM(s): DL Adams
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements:

0900 : Battle of Neerwinden 1793

The Second Battle of Neerwinden saw a Republican French army led by Charles François Dumouriez attack a Coalition army commanded by Prince Josias of Saxe-Coburg-Saalfeld. Their defeat lead to the French position in the Austrian Netherlands swiftly collapsed, ending the threat to the Dutch Republic and allowing Austria to regain control of her lost province. What will happen this time?

Rules: Fate of Battle Scale: 10mm
Period/Genre: Napoleonic GM(s): David Wood
Duration: 4 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements:

KID FRIENDLY

0900 : Dungeon Plungin’ in Trollstone Catacombs

Take a break from serious historical wargaming and delve into the depths of a dungeon, defeating the monsters therein, taking their treasure, and solving the mystery of the Trollstone Catacombs. This is a rules light table top adventure game in the spirit of the 1979 SPI classic “DeathMaze” where the dungeon is random and “built” as the party makes their way through it.

Rules: Home Brew Scale: 28mm hand-crafted miniatures
Period/Genre: Fantasy GM(s): Matt Kirkhart
Duration: 2 Hours No. of Players: 3-4
Club or Sponsor: Army of Central Maryland Player Requirements: None

0900 : Expedition to the Ghost Archipelago

As a powerful Heritor, your family’s bloodline has provided you with superhuman abilities. You now dare to risk it all as you lead a group of brave adventurers to the mysterious islands of the Ghost Archipelago, where untold dangers and legendary riches await in the steaming jungles of the mysterious islands. Players must be 14 years or older or be accompanied by an adult.

Rules: Ghost Archipelago Scale: 28mm
Period/Genre: Fantasy GM(s): Chris Palmer
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKs Player Requirements: Players must be 14 years or older or be accompanied by an adult.

KID FRIENDLY

0900 : Hold the line!

The Axis’s latest attempt to break through to London in 1947 has failed and now the Allies are pushing back. Will the Allies finally be able to push the axis out of England or will this latest push just be another failed attempt in this ongoing stalemate? Will the Allies finally be able to overcome the Axis’s latest crazy weapons with their own or falter?

Rules: Dust 1947 Scale: 28mm
Period/Genre: Sci-Fi GM(s): Kevin Fischer, Paul Steinert
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements:

0900 : Kolin

18 June 1757. King Frederick and his Prussians are besieging an Austrian army in Prague. Field Marshal Daun has assembled an army to relieve them. Frederick marches his army to intercept Daun. He plans a flank march, but then turns to attack the Austrians straight on. Daun rushes reinforcements to the threatened area. After repeated assaults the Prussians are defeated in Austria’s first victory of the war.

Rules: Black Powder Scale: 15mm
Period/Genre: 18th Century GM(s): Timothy Tilson
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

0930 : Sea Lion: Wolves in Sheep’s Clothing

The Women’s Land Army and Home Guard are drilling one morning when a group of British regulars enter town. Something is amiss. Are these really British troops or Fifth Columnists? Who is friend and who is enemy? Experience the intuitive mechanics of Combat Patrol(TM) in this exciting scenario. Younger gamers welcome with a participating adult.

Rules: Combat Patrol(TM): WWII Scale: 28mm
Period/Genre: WWII GM(s): Gregory Priebe & Buck Surdu
Duration: 4 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

KID FRIENDLY

1000 : Bushy Run

Pontiac’s rebellion …the Black Watch Highlanders are marching thru the forest of western Pennsylvania to break the siege at Fort Pitt. Will the Highlanders push thru or will the Shawnee, Delaware natives stop them as they did General Braddock several years before.

Rules: Brother against Brother modified Scale: 28mm
Period/Genre: 18th Century GM(s): Bill Molyneaux
Duration: 4 Hours No. of Players: 8
Club or Sponsor: Hawks Player Requirements:

1000 : The Great Martian War: The (British) Empire Strikes Back

The Britain’s grand outpost on Mars, Little Shropshire-On-The-Chee is under attack by the perfidious Martian walkers! Can the brave Cheesian Volunteers hold out? Will Colonel McMurdy’s relief column arrive in time? Or will the Martian Grand Overlord succeed is driving the invaders of his planet?

Rules: Gaslight Scale: 28mm
Period/Genre: Sci-Fi GM(s): David Cook
Duration: 4 Hours No. of Players: 6-8
Club or Sponsor: HAWKS Player Requirements:

1100 : To the Strongest-Dark Age Britain

Dux Bellorum Arthur and his men have come upon a Saxon camp. He decides to surprise them and attack at dawn. The rules use a non obtrusive gridded game table with no rulers or dice.

Rules: To the Strongest Scale: 15mm
Period/Genre: Dark Ages GM(s): Ted Poltorak
Duration: 4 Hours No. of Players: 6
Club or Sponsor: South Jersey Gamers Player Requirements:

KID FRIENDLY

1200 : Dungeon Plungin’ in Trollstone Catacombs

Take a break from serious historical wargaming and delve into the depths of a dungeon, defeating the monsters therein, taking their treasure, and solving the mystery of the Trollstone Catacombs. This is a rules light table top adventure game in the spirit of the 1979 SPI classic “DeathMaze” where the dungeon is random and “built” as the party makes their way through it.

Rules: Home Brew Scale: 28mm hand-crafted miniatures
Period/Genre: Fantasy GM(s): Matt Kirkhart
Duration: 2 Hours No. of Players: 3-4
Club or Sponsor: Army of Central Maryland Player Requirements: None

1200 : Get Me To The Temple On Time!

A Hittite prince is on his way to Egypt to marry King Tut’s widow, but danger lurks on all sides. Will he arrive safely, or be ambushed in the desert? Innovative Bronze Age action with plenty of chariots! Rules will be taught.

Rules: N.U.R.D Scale: 20mm
Period/Genre: Ancients GM(s): Norman Dean
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements: Gamers 8-12 welcome with participating adult.

KID FRIENDLY

1400 : Operation Typhoon: Decision at Tula

It is November 1941 and the German attack on Moscow grinds slowly ahead. To the south, General Guderian tries to crack open the defense of Tula but the Red Army and General Winter stand in his way. Can the Germans capture the southern entrance to the Soviet capital? Or will Soviet cavalry save the day? Play a German divisional or Soviet corps commander using the quick play KISS Rommel rules. Rules will be taught, beginners are welcome.

Rules: modified KISS Rommel Scale: 15mm
Period/Genre: WWII GM(s): John Thomasovich
Duration: 3 Hours No. of Players: 5-10
Club or Sponsor: Player Requirements:

1400 : Pounding at Paestum

Commemorate the 75th Anniversary of the Salerno landings with the WWII Combat Patrol game. A mixed group of US 531st Beach Engineers and 36th Division Infantry must break a mixed force of German troops or be driven out of Italy before the invasion even begins!

Rules: Combat Patrol Scale: 28mm
Period/Genre: WWII GM(s): David Cook
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: HAWKS Player Requirements:

1430 : Playtest LSNC Sci-Fi

Although outnumbered and with no better fighting vehicles that their opponent, the attackers feel that they are dominant in Cyber warfare and so are launching an attack. Will this expertise of the smaller force allow it to achieve victory, or will they be overwhelmed by the larger force? This playtest is being used to help determine how to correctly model the new technologies being used in warfare in the LSNC rules.

Rules: LSNC Sci-Fi Scale: Micro Armor
Period/Genre: Sci-Fi GM(s): David Wood
Duration: 4 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements:

1500 : Adventures of Sherlock Holmes-The Secret Weapon

Holmes & Watson are in a race against time as organized crime groups are attempting to steal pieces of a British secret weapon. Sherlock Holmes has requested help from multiple Law Enforcement Groups as both sides try to figure out who has the pieces of the device. Based on a Sherlock Holmes movie staring Basil Rathbone and Nigel Bruce, who will emerge victorious; Holmes or his arch Nemesis?

Rules: GASLIGHT Scale: 28mm
Period/Genre: Colonial GM(s): Sam Fuson
Duration: 4 Hours No. of Players: 6
Club or Sponsor: HAWKS Player Requirements: none

KID FRIENDLY

1500 : Dungeon Plungin’ in Trollstone Catacombs

Take a break from serious historical wargaming and delve into the depths of a dungeon, defeating the monsters therein, taking their treasure, and solving the mystery of the Trollstone Catacombs. This is a rules light table top adventure game in the spirit of the 1979 SPI classic “DeathMaze” where the dungeon is random and “built” as the party makes their way through it.

Rules: Home Brew Scale: 28mm hand-crafted miniatures
Period/Genre: Fantasy GM(s): Matt Kirkhart
Duration: [Select one:] No. of Players: 3-4
Club or Sponsor: Army of Central Maryland Player Requirements: None

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